So far, my favorite thing about Xbox’s Game Pass service is that it gives me the freedom to try things out that I cannot otherwise convince myself to pay for. To wit, Tacoma, which is apparently the only other game from the people who made Gone Home.
The upshot being, a) I really liked this story, about an abandoned orbital station where I was tasked with downloading the station AI and acquiring the associated hardware, which perhaps (or perhaps not?) inevitably involves learning some details about why exactly the station is abandoned; but b) I felt somewhat misled into believing that I would have some kind of influence over the outcome, rather than only walking through a story. I am not per se opposed to this form of visual novel, I just want to have a clearer idea of what to expect? I don’t think I ever felt this way about Gone Home, and by contrast I think I actually did have some minor influence over the outcomes of Firewatch, which was also a much larger game.
But that is an issue of expectations contrary to reality; the game taken as is was pretty excellent, and I would have no trouble recommending it. Which would be easier to do if it hadn’t fallen off the Game Pass thing at the end of the month, some very few brief hours after I finished it. Which is good news for me, but… oops.
Cool thing about finally reading
There’s something to be said for a tidy, self-contained monster movie. I mean, look at Alien!
There are two kinds of slasher movies. The first kind is a gradually building sequence of events and accompanying tension in which targeted characters first learn that murder is on the menu and then over the remainder of the film try desperately to stay alive long enough to find out who is behind the murders, in the hopes of saving themselves; this of course does not work for virtually any of them, but that’s the tenor of the semi-genre. Examples: Friday the 13th, Friday the 13th: A New Beginning (aka part 5), the majority of one-off slasher films.
I have heard of
Movies in the ’60s were weird. Because they had all these eye-popping colors, and would film people in sharp focus while driving and the background looked like completely different film stock, even though I think it was actually real instead of matted, and everyone’s performance was very earnest and serious, like the fate of the world depended on finding a new boyfriend or solving that mysterious murder or discussing whether feminism is worthwhile in the modern world. No naturalism to speak of in really any aspect of a ’60s movie, is I think my point.
I cannot justify any claim that
You know the rule about movies that you can’t make a good adaptation of a video game? It’s not 100% true, but it sure mostly is. I’m pretty sure I played the video game
It’s no secret that I love a good zombie movie, which I define as one in which the zombies act as a setting upon which the truth of the characters is revealed. I freely acknowledge that this setting is, in the vernacular, “played out”. I should clarify, as I think that usage mostly means, ugh, zombie makeup and biting people, whereas what I mean is that there may not be anything new to say about the truths of characters in that apocalyptic situation.
Man I’m watching a lot of movies lately. Probably the one I watched last night should have been time spent reading instead? I have a great excuse for reading less while I’m working[1], but not much excuse for reading less while my wife is on the phone with her mother for a couple of hours.