Monthly Archives: June 2021

A Quiet Place Part II

I have it on good authority that the best way to make a horror movie sequel is to make the same movie again. cf Evil Dead II, or Halloween II[1], or Friday the 13th Part 3: 3-D, to name a few. I mean, this only works with good horror movies, but it’s okay: I liked A Quiet Place.

But in all sincerity, A Quiet Place Part II really is the same movie, and not only because (a la the aforementioned Halloween II) it starts on the same day that the other one ended. See, part one was about personal growth and overcoming tragedy and unstoppable killing machines. Whereas part two is about personal growth and overcoming tragedy and mostly unstoppable killing machines. And also one more roadblock, but, you know: spoilers.

The larger world beyond just a family trying to survive was, for me, a detraction. The action set-piece prologue could have been as well, but I like a good backstory, you know? And I fundamentally like a movie that isn’t afraid to divest itself of dialogue and sound effects and for that matter soundtrack, and just try to be quiet. The original was better, but Krasinski’s heart is for sure in the right place here.

Oh, also! I saw a movie! In a theater! For the first time in over a year! Holy shit.

[1] The original, not the remake. The remake, unlike the remake of Halloween, is hot garbage.

Powers: Gods

This is the last book in the Powers series!

Okay, it actually isn’t, but at the same time, if you’re going to figure out a way to wrap up the apparently third run of your series before rebranding it as something slightly different, and your series started out as “What if cops had to investigate when superheroes get murdered, and also what if one of those cops used to be a superhero but lost his powers?”, then it stands to reason that you have to end bigger.

Bigger, in this case, is solving the murder of a god, Damocles. Which… okay, it felt a little cheap, and here’s why. If you’re going to have had Greek (in this case) gods hanging out throughout the history of the series, there in the background all along, then you can’t wait to mention it until one of them is going to be your plot device. You especially cannot have your commentary track TV show that everyone (or possibly no one) watches, Powers That Be, talk about said gods and whether people believe in them as gods or as fancier heroes or not at all, like it’s a whole big theological issue, and also never have mentioned them in the previous thirteen volumes of your ongoing series. It’s a problem!

BUT: if you can ignore all that, which I was able to do until the composition of this missive you see before you, they act as a good plot device to reveal a lot of closely held character secrets and catapult the series into its next phase, which I will no doubt discuss next time, whenever that may be.

Ancillary Sword

Look at me, cleaning up my partially-read series backlog. Woo! But also, it’s nice in this case because I still remembered at least a little bit of Ancillary Justice. Not nearly everything, but probably enough.

A thing about that book and about Ancillary Sword that I find disheartening in myself is how much importance I place on gender. I should not spend large swathes of a book who is purposely (by the author, at least) cloaking gender by making it completely irrelevant to the society the series portrays, I should not I was saying spend most of the book wondering as to the gender identity of its characters as they come and go. And yet I do. Not that non-binary is what the book is portraying, exactly, but it is definitely clear to me via this book (and okay, not only via this book) that it’s not a concept I have yet comprehended. Gender dysphoria, I comprehend. Rejection of the concept, I just… don’t. (And for all I know, that description of it may even be missing the point.)

That bit of failed self-examination aside, the book continues to concern itself with the concept of justice, albeit from a different angle. A particularly of the moment angle, although the fires[1] of BLM had not yet started when the book was being written, as it happens: what justice is owed by a government to its citizens, especially when not all citizens are considered equal, and the divisors are by (in this instance) planet of origin[2].

Anyway: it is a) a good book, once more, and b) a maddeningly sparse book in the sense of resolving what I had considered to be the prime issue of the series. Okay, that’s not right. You don’t resolve the issues of your trilogy in the second book, but you… you advance them, right? This barely felt like that at all.

But that’s a me issue, reacting to the structure with which I have been presented. Taken on its own, this book, just like the one before it, is one of the best things I’ve read in many a year. Would heartily recommend.

[1] Figurative fires. Don’t even with me on this.
[2] At least I think I’m reading this correctly, between the lines. It’s made explicit now and again that there are alien species, and how many. Therefore, everyone else must be human and just of different origins prior to the Imperial Radch swallowing them up, whether decades, centuries, or millennia ago. I think. Like a lot of sci-fi, things are left for you to figure out on your own, and therefore arguably this entire footnote is a massive spoiler.

Final Fantasy II

Sixteen years ago, somehow, I played Final Fantasy for the first time, with my only previous JRPG experiences having been an abiding love for Dragon Warrior, deep amusement at Secret of Mana, and unremitting loathing for Final Fantasy VII. You’ll note, if you clicked through, that I had evinced an intention to continue playing the remainder of the Final Fantasy oeuvre. Believe it or not, that was actually true, and I really have been playing Final Fantasy II on and off for all of those many years since[1].

The main difference between the first and second game is that where the first game used “save the world!” as an excuse to string together a lot of random encounters in the world and in various dungeons wherein you could level up and get better equipment and better spells, allowing you to fight harder random encounters and dungeons… In the second game, all of those actions are strung together by an actual plot, with actual characters. I mean, plot and characters as imagined through the lens of the 1980s, but it’s actually there.

I’ll go a step farther, and say that the plot, although largely on rails, feels as if it is reacting to the actions of the characters. Which is impressive! There are three main characters, teenaged friends who get caught up in events, and a floating fourth character, who you are supposed to become attached to but who I largely viewed as a tool who occasionally stole my equipment by leaving the party without warning in any number of various ways.

That said, the game still punishes you for playing a game that old by having bizarrely restrictive spell and items capacities and random bugs that make the nominally most powerful spell in the game be functionally useless. Nevertheless, it was a good game. I mean, if you’re okay with mindlessly wandering the world having random encounters between various dungeons that advance the plot, but that’s just what a JRPG is, you know? (But Dragon Warrior was still better. For one thing, no goddamned chocobos.)

In case you’re wondering if I will play Final Fantasy III: I’ve started it already. (This proves nothing, of course.)

[1] Although I restarted at one point post-2014, switching platforms from DS back to Playstation[2]. (Well, PS2, since manufacturers once upon a time understood backward compatibility.)
[2] Because it’s harder to play a game together on a tiny-ass DS screen[s].