Tag Archives: horror

Sorority Babes in the Dance-A-Thon of Death

A very long time ago, in the summer of 1994 I expect, I watched Sorority Babes in the Slimeball Bowl-O-Rama. I rented it from Hastings, and I watched it with my roommates, and my girlfriend, and my girlfriend’s father, the latter of which you’ll realize was awkward if you’ve ever seen the movie yourself.

I believe that I knew about Sorority Babes in the Dance-A-Thon of Death before the internet was functionally searchable (and way before it lost that capability). But how did I know? Word of mouth: from whom? Usenet: I guess maybe, but I have never been a horror community guy, I suppose because I found my people somewhere else first. Hastings again: well that would make sense, except that I never saw the movie, which I definitely would have if it had been available. Because, like, how do I turn down a sequel to that aforementioned august masterpiece of film?

The most likely answer, I suppose, is that I’m wrong about how long I knew this second movie existed. Because, honestly, any of those other reasons would not have found me almost exactly 30 years later and only now learning that the two movies are entirely unrelated, except by naked opportunism[1]. Which is ironic, since this one had no nudity. (Nor did it have actors, or a script, except in the most literal of senses. It didn’t even have the charm of Bloody Muscle Body Builder in Hell to make up for having been shot on low quality video with a sufficiently washed out color palette that black and white would have looked a lot better.)

So, you know, I freely admit that it’s unreasonable of me to believe I have a better technical eye, to know when a scene has overstayed its welcome by multiple seconds, and a better ear for dialogue, to know that I would need a much better story reason to send my characters to “the abandoned college on the hill” than the payoff I received, in order to ever even consider using that line seriously, and a better eye for talent, when I’m not constraining myself to only actresses who’ll film nude scenes[2], to end up with at least one or two people who could have sold that wretched line in the first place. …although come to think of it, that particular actress may have been the best of the bunch, ie she may have actually sold it. I was saying, though, it’s unfair of me to believe all those things of myself when the last movie I made was a ten minute short adapting Fahrenheit 451, in junior high. But that said, I’m pretty sure it was better than this. (I wonder if the video cassette still exists for me to check against.)

Still, though, they mentioned Joe Bob Briggs in their “Thanks” section of the credits, and that has endeared them to me somewhat.

[1] That is to say, the box mentions a “from the creators of” line, and I flat out do not believe this is true. (Just like I don’t believe anything else it says besides the title.)
[2] That sounds like I’m denigrating the ability of actors who shoot nude scenes, but I’m not. I’m just saying when you have fewer options to choose from, especially if your talent pool is already restricted by “can commute to Kansas City”, you get what you pay for. And I’m especially saying that these people did not constrain themselves thusly, and have no excuse whatsoever.

A Nightmare Wakes

This was a weird one, and I’m not sure how I feel about it. See, Mary not quite Shelley and Percy Shelley and Mary’s sister (I think) and Lord Byron are all hanging out at Byron’s place, just like we saw in a recentish episode of Doctor Who. And they made a bet to write a scary story, which as we all know was the genesis of a certain Modern Prometheus. Fine so far.

Only Mary also had a miscarriage, and started getting obsessed with this idea she had for a book, and Percy is getting more and more grossed out by her whole vibe, and meanwhile she’s got Victor Frankenstein (who is just Percy except dressed in black and nobody else can see him) stalking and/or courting her, and basically the whole movie is this obsession she has with her book, or maybe the book is haunting her? I was at first really unhappy because it seemed like they were saying she was being externally haunted and the book was being given to her, which is kind of a bullshit take. But I’m pretty sure it’s the obsession or maybe haunted by the book as she goes[1] but at least she’s really the one writing it angle instead, and that’s alright.

I did a shallow dive into the history of a handful of characters afterward, and while they are certainly taking some liberties here, the movie was in the end at least a reasonable fiction of how it might have happened. (But it definitely did not happen this way, all the same. Also, not for nothing, Percy Shelley, good poet though he might be, was kind of crap at being a man.)

[1] A Nightmare Wakes kind of implies the latter haunted version, but only kind of.

Pánico en el Transiberiano

I have learned about a new streaming service funded by libraries. My local does not offer Kanopy, but apparently they offer Hoopla. Which is nice, because the last two movies [that I haven’t seen] presented by my horror movie podcast were both available on said network. Thanks, Carrollton Public Library!

Anyway, the randomness this time was Hammer Studios[1] crossed with aliens, which is a hard sell since Hammer makes mostly movies with draculas. In fact, I’m being informed that this is not a Hammer Studios production, and my podcast people done screwed up. But in their defense, the movie stars both Christopher Lee and Peter Cushing, so the only thing missing (aside from a dracula and/or some of its brides) was a couple of gallons of just enormously bright red paint. I can understand, when you’re desperate for a match, overlooking a little thing like not technically made by Hammer, if almost everything else lines up, y’know? They were in a real fix.

So, Christopher Lee is a paleontologist I guess, and he’s just dug up a maybe missing link in China, and now he’s on a train back to civilization with his find. But Peter Cushing wants to see inside Lee’s comically overprotected trunk in the storage compartment, which sets off an unlikely chain of events when the thing in the trunk is not as dead as previously believed, and is furthermore[2] a visitor from the depths of space and not the missing link at all! …sort of.

Soon undead alien apes and countesses and Rasputins and Hammer Studios talents and Tellys Savalas are running up and down the train, trying to solve the mystery without getting their eyes boiled out of their heads and/or without being caught and exposed as the alien. If Horror Express were wildly popular, one could easily imagine a hidden roles boardgame being developed from the IP. But my point is, hijinx ensue as they necessarily must have, until there is eventually a final showdown for the fate of humanity. (I mean, probably? It was after all just the one alien.)

Still, good times. I especially liked the sci-fi backstory,

[1] out of London, although the movie was made in Spain, and furthermore my brief research indicates this was not in fact a Hammer Studios production at all, and great, now I have to talk about this outside the footnote.
[2] I would consider this a spoiler, but as an alien was necessary to this being the movie I watched, the cat was kind of already out of the bag.

Let’s Scare Jessica to Death

So this is one of those movie titles that I’ve seen over and over again, and I think I always just assumed it was the same as April Fool’s Day[1] where Jessica, having died in the opening scenes or else via flashback, would be taking her revenge on her teenage bullies for the rest of the flick. Let me start by saying that Let’s Scare Jessica to Death is decidedly not that movie.

So Jessica is a schizophrenic who has just been released from psychiatric hospital, and now she and her husband have moved out to a farmhouse in the sticks near a small town, I suppose to get away from it all. Only, their house has a squatter as well as a history, and Jessica keeps seeing a girl in white, and the townspeople are creepy, and who is that under the lake? Plus, she keeps hearing voices that do not have her best interests at heart (which is how I know she was a schizophrenic).

The mystery isn’t whether or not we should be worried if Jessica is imagining things. It’s nearly a first person movie, and that is her fear the whole time. As such, it is the central tension in one of the tensest psychological horror movies I’ve ever seen.

Recommended.

[1] Why, you ask, did I for years think April Fool’s Day was about a girl named April? I cannot help you out with that.

Abigail (2024)

I decided to do a movie outside of Shudder, as I do every so often. And this time I thought, hmm, there are two recent horror movies with little girls on Peacock, but which? And I decided to go with the newer one, since the older one I’m already way too far behind to accomplish anything useful for my hungry public.

And so, I watched Abigail, which is a crime turned horror movie about a kidnapping. See, there’s this ballerina kid, and a whole bunch of people in masks who don’t know each other (a la Reservoir Dogs) come together to kidnap her. Then they go to an isolated estate to lay low and wait for the ransom, which might have gone according to plan except that they decide to not trust each other. And once things start going wrong, boy howdy do they escalate, in all kinds of ways that you would never have considered possible.

I mean, unless you watched the trailer. Don’t watch the trailer, for the love of all that is holy.

But that aside: you know what, obviously the Tarantino movie does a better job of being a crime movie, and I could name a few horror movies along these lines that do a better job of doing what they do (spoilers below the cut), but as mashups go? I’m pretty happy with this one!

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Dagon

The random qualifiers for this podcast-inspired movie were: a foreign film (I think?) with monsters from under the sea. I have a hard time, though, considering Dagon a foreign film when it is a) directed by Stuart Gordon (of Re-Animator fame, as outlined in the poster) and b) mostly in English, and without subtitles when it is in Spanish. As in, it’s pretty clear that the audience is assumed to speak English and to not understand along with the main character when anyone else isn’t speaking English. All the same, its originating country is Spain, so what do I know?

What’s weird about this movie, though, is I have played it as a game, both video and board. …but I’m probably getting ahead of myself. See, the first act is a bit silly. Dream sequences, mermaids, early ’90s quality CGI (ie, budget quality as of 2001 when the movie came out), and eventually a storm and a shipwreck near an isolated fishing village, and quickly our cast of four is whittled down to one. Which is where the game reference comes in, because there’s your character in a hotel room surrounded by subtly aquatic people with torches and pitchforks or whatever, trying to get away from room to room and then from alley to alley, completely outnumbered and outmatched but maybe able to survive if the shadows can be kind.

I’ve never read The Shadow over Innsmouth, but the scenes people have created in homage to it are so evocative that it must have been pretty chillingly written. Then, eventually there’s an act three where things come together nicely and also horrifically. But then again, Stuart Gordon is known to be able to deliver in this genre, so, hooray!

Virgin Witch

My horror movie podcasts’s next movie [that I had not already seen] was meant to be a grind house movie about a witch. My instant internal response was, does that even exist?? Turns out, there’s at least one! (And I’m betting not many more than that.)

Here’s how I knew this was a grind house movie: during the opening credits, every image was a still of a topless actress in some situation we would eventually see during the film. It was perhaps as brazen a series of movie credits as I’ve ever seen, but it definitely said “Buckle up, we’re not fucking around.”

Virgin Witch is a movie about two country mice sheltered sisters who have decided to run away from home and go be models in London. And look, I just cannot talk about this movie interestingly without spoilers, as there’s just too much. So if you want to watch it, (and it’s… it’s not precisely worth watching as a movie, but it might be worth watching as a spectacle. Train wrecks, after all, spectacular.) If you want to watch it, I was saying, stop here.

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Still Wakes the Deep

Sometime after I learned that there’s a game about Lovecraftian horrors on an oil rig, I learned that there’s a TV show about strange goings on in the all consuming mist (which may or may not be Lovecraftian or for that matter Kingy[1]; I wouldn’t know, as I have tried to avoid spoilers for The Rig since it seems cool enough to look into), and I have no point other than that’s a weird coincidence. Like, even if they aren’t both Lovecraftian, what are the odds that two media regarding oil rigs would both come across my radar at the same time, much less of both tweaking my interest?

None of that is I suppose especially important to Still Wakes the Deep, a game named after a particularly evocative phrase from a Scottish poem and set on Christmas Day 1975 on an oil rig in the North Sea. This is how I learned that oil rigs are not just built in relatively shallow water, but that rather they float. It is horrifying in its own right to be floating on the surface of the ocean, connected to the surface below not by four legs, but just by the drill with which you are penetrating the earth’s sunken crust. Imagine how much more horrifying, then, were the pocket you opened to contain not oil, but instead colors out of space, growing tentacles, and madness.

Caz McLeary is a man on the verge of losing everything, and his new job as electrician on an oil rig is partly effect, partly cause of this imminent loss. At least, that’s what he seems to believe and what all the evidence in the early game shows us, as he reads an angry letter from his wife, and then faces a somehow even angrier boss waving an arrest warrant in his face. But moments after that scene plays out, we and he learn that in fact he was nowhere close to losing everything, at least not then. It’s all a matter of properly defining “everything”. …and for that matter, “lose”.

I wasn’t expecting this to be a walking sim. That did not make it a bad game, but I sometimes wished for a little more control over events. Just a little, you know? Actually, as I think about it, the most proper audience for my plaintive request for more control over the events of December 25, 1975 is one Cameron “Caz”[2] McCleary, innit?

Is it apparent I liked this game? Well, I did. It was both mostly likable and immensely affective. Definitely worth a look.

[1] Why don’t we have a proper adjective for the way King writes? Probably because he doesn’t mostly write in a specific way, other than when it’s about the human horror of small towns. But it still feels like he deserves one, is all.
[2] British (in the imperial sense) people are really bad at name-shortening. Cameron = Caz? Jeremy = Jez? Come on, chaps, get it together.

The Quarry

Did you ever want to take the movie Friday the 13th, put it in a blender with a choose your own adventure novel, and put the resulting mash into a not-quite walking sim video game? I mean, I hope you wanted to. Who even are you, if you didn’t?!

The Quarry documents the events of the night after the last night of summer camp at Hackett’s Quarry in upstate New York, in the summer of 2021[1]. All of the kids have returned home, and the counselors are cleaning and packing up to vacate the premises themselves (other than the two counselors who never showed up for the summer, after vanishing ominously in the prologue). Of course, nothing ever goes quite as planned when you’re high school on the cusp of college-aged summer camp counselors in a horror movie, does it?

The gameplay is a mixture of walking sim while looking for clues and things and the choose your own adventure interludes I mentioned, either interrupted occasionally by fairly forgiving quicktime events[2], timed CYOA decisions, wildly infrequent gunplay, and occasional exercises in hiding and trying to decide when to stop holding your breath. Oh, and also interrupted by chapter breaks when a creepy fortune teller attempts to influence your path. If this all sounds like mostly minimalist play in which the actual story is the real star, well, there’s a mode where you can have it just show you the movie with randomly determined outcomes, if that gives you an idea of what you’re in for.

All that said, I’m leaving out the piece of the game (aside from the actual story) that I found the most compelling. You can’t just go back and fix the decisions you regret. No take backs! I’m not sure why I’ve never envisioned such a possibility in interactive fiction before, but I haven’t, and it seems nobody else had either, since this is the first time I’m finding such a thing. It’s especially well suited to a horror movie, where people that you wanted to survive die tragically all the time, and there’s not a damned thing you can do about it.

I need to let some time pass, but I very much want to play this again, and that is not something you will catch me saying very often, anymore. Strongly recommended, unless you hate horror movies on the face of it or will feel really bad when the characters die and it’s your fault. But honestly it’s not very scary, even though it is occasionally shocking and definitely violent as all get out.

[1] Or 2022, I forget. Like it matters. This is not a game world that experienced COVID, y’all.
[2] Example: I think I managed to catch multiple of them even though I had set the controller down for a moment

Gojira

So this is super weird.

I know I’ve seen the Raymond Burr Godzilla (which is perversely difficult to find on streaming (not that I particularly wanted to), as compared to how easy it was to find on any given Saturday afternoon in my youth), and I would swear I’ve seen Gojira as well, or even if not, it’s the same movie minus inserted Raymond Burr footage, right?

But, because it has been a while, I figured to myself that I would watch the film in advance of the horror movie podcast episode about it, and it turns out that either they diverge wildly, or I just have not seen this movie after all. I remember the people running along trails to hilltops to see Godzilla approaching, and Burr giving close-up commentary on the moment, and I remember him (Godzilla, not Burr) smashing through buildings and elevated trains and such in Tokyo, but I had minimal to no memory of the family drama / romantic subplot between the paleontologist, his daughter, her scientist fiance, and her fisherman lover, and I had completely no memory of how the movie ended.

For example, and this is a spoiler for a seventy year-old movie, so with that said, did you know Godzilla dies at the end?? There are like ten or a dozen or more other Toho movies in this series, the vast majority of which he is alive in, and I have no idea how! It never crossed my mind that he could die, that was the one thing I was certain of!

Like, I used to be sure that (before he became a guardian instead), Gojira was a metaphor not only for the dangers of nuclear testing, but also for the learned hopelessness of the Japanese people a mere nine years past Hiroshima and Nagasaki, the nation of people in all the world’s history who were the most thoroughly crushed by opposing forces. But if they can just turn around and kill the supposedly undefeatable nuclear behemoth, that particular metaphor flies right out the window.

It’s like learning that Rosebud was his wife’s middle name, or that Rick and Elsa had never been to Paris. Everything I know is wrong, and what can I even do with this information now?