I found it difficult to classify A Way Out. It’s nearly a walking simulator, but too interactive for that. (It does frequently occupy the same story-telling space, though.) It’s on occasion a shooter. It’s definitely a light puzzle solver, going back almost to the middle days of your Kings’ Quests. I guess the best way to describe it is as a two player split screen[1] interactive movie, about breaking out of prison.
It’s also about more than that, in much the way that the TV series Prison Break was. I think it is fair to say that between watching all five(?) seasons of that, consuming two versions of Shawshank, and playing this game to completion, I will have no problems if I ever find myself in, er, diminished circumstances.
Downsides: antihero types. You are, after all, playing one of two people who wants to escape from prison, seeking revenge. But it’s rarely a dark take; mostly, in fact, it is kind and humanizing of everyone involved. It’s like, some people in prison are a danger to society and need to never come back. But some people in prison just, y’know, do crimes sometimes, and that doesn’t automatically make them bad people, even though probably you don’t want to have a crime done to you.
I bet that doesn’t make sense.
[1] Even if you play it online[2]! I found this at first pretty annoying but ultimately it grew on me. Thanks to illness in the house, we weren’t going to play couch co-op anyway. But at least it affirmatively worked, so now we can play Borderlands not on the couch, which means I won’t hate everything while trying to play it.
[2] Which is why even though I finally got a Series X, I played this on the XBox One. Mary, on the other hand, got the fancy treatment.
Here’s the thing: if you made a movie about having to declare someone legally dead because they’d been missing for so long that you have to accept that they won’t come back, but you also have to go through all the emotional trauma that you’ve been holding out against for so long, and so you’re packing up to move, you’re filing this paperwork that makes it real but will also allow you to get out from underneath years of crushing debt, and you have to deal with the trauma of that being a main driver of accepting it, because now you can finally get insurance payouts, but still you don’t even know if he’s dead, and you keep having visions of him, evil-ghostly-pissed as you bridge each milestone on the path to it’s finally over, he is now according to the county-issued certificate of death in
According to the write-up,
Eli Roth has a favorite type of movie to make, I think, and it is this: young people go somewhere that they should not have gone, and pay the price. Sometimes it’s a cabin, sometimes it’s
Do they have
It is a truth universally acknowledged that if Peter Cushing is in a Hammer film, he must be in want of vampires. But I admit I was thrown off by the initial presentation, in which Viennese twins are hanging out in what I first mistook for the colonial countryside, what with all the British accents and Puritans burning witches.
Horror movies are often funny. It’s a structural thing, I think. Movies with unrelieved dread are
I have not seen many German movies, so I do not know how commonly they are weird and existential. But I am predisposed to believe the answer is “always”, you know?
You know the old story of maybe, um, Blackbeard? Bluebeard? Somebeard, anyway, and he marries a young beautiful wife, and tells her “here’s my awesome house, I’ll be out pirating (let’s say) a lot, but this house is yours to wander to your heart’s content, EXCEPT don’t go in this one room. Okay? Cool.”, which is itself basically a retelling of the Garden of Eden? Both are fable-complexity statements on human nature, but for some reason dressed up in misogyny.
When I read the description of