Tag Archives: stealth

A Plague Tale: Requiem

A couple of years ago [let’s say], I played a game set in medieval France wherein a teen sister and young brother are on the run from deadly swarms of rats and the Church, because of alchemists. The sequel, A Plague Tale: Requiem, picks up some short time later, with the reminder that. yep, younger brother Hugo’s affliction is not resolved.

Except for the plot, this is basically the same game, so don’t come looking for innovations. The sling is still pretty cool as weapons in games go, and the mechanic for creating and removing light as a means of progressing under various circumstances is a clever one that never got old. As far as the plot, though… I guess the best way to look at it is as a fantastical re-imagining of the Black Plague, and to then not be surprised, in either this or the previous game, when just absolutely loads of people die. Inevitably, some of them are people you care about.

The goal of the game is to cure Hugo, whether via alchemist or following his dreams[1] or delving into the history of previous small children who have been afflicted with the Macula, a word which may have some meaning outside of this game that I have not researched, but probably doesn’t[2]. There are, as you might expect, lots of soldiers stalking around, lots of rats, lots of nooks and crannies to find secret story beats for completionist achievements, and a few too many “trapped with multiple waves of enemies” scenarios for my personal tastes, but on the other hand, I did finish the game, so.

It wanted me to play again on highest difficulty but with all my unlocked abilities. I will not be doing that, but I can imagine past me, with access to many fewer games, giving it a go.

[1] I mean, dreams he is having when sleeping, not like dark ages self-actualization.
[2] It turns out to be a part of the retina, which seems completely unrelated to anything in the game. Beats me!

Untitled Goose Game

I’ve been vaguely aware of Untitled Goose Game for some time, in the sense of, oh, hey, someone made another game like Goat Simulator, but for geese. Which sounded, you know, fine. At the same time, even though GS is on Game Pass, I have not really been itching to give it another try and finish this time, for whatever reason. Maybe I’m wrong? UGG is what was going to convince me I was wrong, if anything would.

So you’re this goose, right? Or, these geese, if you play multiplayer, as I did[1]. And you have a to-do list, some of which are things that might be fun for you and mostly harmless, but which really seem to annoy the humans around you, while others are, uh, pretty clearly designed to annoy the humans around you with no other particular benefit, except that it’s funny. Eventually your to-do list has an event that causes a new area (with a new to-do list!) to be unlocked. And so on, until you finish the game. Some of the bits are complicated to figure out, while others are complicated to execute, but it’s mostly a light puzzle game that you can breeze through in a few hours.

Which Mary and I did on Friday night, including the list of bonus to-do’s you can accomplish[2], some of which don’t even make sense to try until you’ve won once. And almost all of which are just purely mean, meaner than most of the previous mean things you’ve already done. …I did mention this is a game about geese, right?

Near the end of the night came the cruelest goose trick of all: even though we were both logged in on our accounts, Mary was not getting any of the achievements credited to her gamer score. This was especially painful because she was the one who wanted to cross off all the extra items in the first place; I had already been satisfied.

But I mean, it also ended up being fun, which is much better than if it had been grinding for points.

[1] Multiplayer is mildly annoying in that the screen only gets so big, so the geese have to stay together and can maybe get each other stuck. We played on a shared screen, but I assume that the same limitations apply to a remote multiplayer game. I also assume that remote multiplayer even exists.
[2] And not including the speed runs, which are all we left undone. I understand intellectually that some people are really into speed runs, but ain’t nobody got time for that.

Metal Gear Solid V: Ground Zeroes

81Evx+k+qaL._SL1500_So, I’ve never played a Metal Gear game. It is plausibly the video game series about which I know the absolute least, in fact. I knew there was some guy named Snake who uses stealth and explosion tactics as needed to do military missions, and that’s about it. But Ground Zeroes was free on XBox Live and I have a new console, so, hey, why not?

Now I have learned that Snake is the occasional head of a South American third wheel uneasily placed between the US and the USSR during the Cold War, who uses those stealth and explosion tactics I mentioned earlier. In this particular game, he uses them to infiltrate Guantanamo Bay in 1975 and rescue two of his teenage proteges from the CIA prison camp onsite. Also, something about his group having nuclear capabilities and being inspected by the UN tomorrow, so he’d better do his rescue mission fast? I cannot tell if I was supposed to feel like a bad guy, nor if I would have felt less like one if I’d played the previous games.

What I do know is that it was damned short and did not leave me craving either the sequel or the many preceding games in the series. Gameplay was fine, but the storyline was definitely not friendly to newcomers. Which may be my fault? It honestly is weird that I know nothing about this series, but nevertheless, here we are.