Tag Archives: fantasy

The Annotated Legends

Previously, I claimed that the Dragonlance Chronicles stood head and shoulders above most of what I was reading at that time (other TSR books, Piers Anthony, etc.). I made this claim with perfect honesty and no malice aforethought. Be that as it may, it falls under that thing that we classify as ‘damning with faint praise’.

To my delight, I still find that the Dragonlance Legends are genuinely good in their own right, better than some of the books that lie ahead on my reading list over the next few months. They’re not great, or life-changing, or even wonders of prose. But they tell a story personal enough to satisfy people with no interest in the sci-fi/fantasy genre (y’know, if they were to read it, which they would not) with a scope that is epic enough to satisfy people who would refuse to read anything else. I find that usually the balance is not there. And there’s something about a good story that allows me to forgive the occasional mistakes in execution, which of course existed. I mean, yeah, I like it a lot, but it’s still from TSR.

This is all good news for me, because the annotative part of the book was a lot less well done than in the previous volume. The authors did fine, of course, as one would expect, and the poet guy too. Instead of comments all over from the design team, though, there’s one unidentified annotator covering everything else. And everything else consists of, in this case, pointing bright flashing neon signs at already sufficiently obvious thematic elements, removing any hope of subtlety. That, and pausing at any point where a moment from the past has been referenced in the text to explain exactly in what book and chapter said event first occurred. This “helpful” dissemination of information eventually came to include references to earlier points in the current book. Seriously. So, so aggravating. And I couldn’t even find a name of someone to blame, anywhere in the book.

Survivor’s Quest

With a new Stephen King book on the way, my goal was to pick a book that would be fast and easy, so I could be done in time to start right in. But, between suddenly picking up a lot of steam on the last of my 360 games and picking a book that wasn’t quite as breezy as I was expecting, I ran a few days late. Luckily, it was for a book that I genuinely enjoyed, so that’s okay.

Apparently, Timothy Zahn’s latest Star Wars entrant was released a couple of years ago while I was paying attention to something else. I never really saw it anywhere, or heard people talking about it until just in the past month. This is odd, because it appears to have been pretty relevant to all the other ones I’ve been reading lately, and even more so because it was at the usual high watermark in literary quality of the ongoing series. (Luckily for me, the prequel to Survivor’s Quest will be out next week, and I know to watch for it this time.)

In any case, yeah, this one has all the Star Wars-y (and otherwise) goodness you might be looking for. Onion layer-worthy twists, lightsaber excitement galore, a stormtrooper squad that I’ve lately been familiar with from the world of videogames (which makes it cooler to me, if not to Joe Average Reader, I suppose), the past and the future of the franchise coming together in an entirely sensible and interesting way. Sure, some of the books are golden, some of them you read just to know what’s going on between gold, and some of them you can ditch because the other books will pick up the slack for you in apology for this last group of books being so horrible. As usual, though, Zahn only provides the pure gold. Could you read just his stuff, ignore that the rest of the Star-Wars-as-a-novel experiment exists, and be pretty happy with the outcome? There’s a lot of other things I’ve read and enjoyed the hell out of, but yes. Yes, you could.

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe

Looking back, the review contains one spoiler for the movie. You have been warned, though I personally wouldn’t sweat it, I don’t think. It’s not that kind of movie, being based on a decades-old book and all.

So, way back on opening day, we trekked across town to the Rave theater in northwest Fort Worth, because the guy who sold my dad his TV had claimed that that chain had the best equipment in town. It was fine and all, don’t get me wrong, but nothing like worth that kind of drive. If we hadn’t also had other things to do quite near there indeed, it would have been pretty much a terrible waste of gas. It occurs to me, in retrospect, that when he claimed the Lion, the Witch and the Wardrobe had beat out the Lord of the Rings movies for both story and technological advancements, that should have been a sign that he was a loon on other fronts as well. (In fact, I’ve just talked myself into being a bit worried about the TV, which hasn’t been delivered yet.)

The thing is, it was a pretty good movie, and suffered only by that comparison. True to the source material without carrying along Lewis’ overbearing tone, pretty as all get out, and with excellent sense of wonder quotient. Sure, it was a kid’s movie, and there were elements that were not just fantastic but downright nonsensical. (It’s not just that Santa Claus showed up to give them presents. It’s not just that this was a sign that the evil winter was coming to a close, even though 12/25 seems to fall at the beginning of winter in the majority of farmer’s almanacs that I personally have perused. It’s that he chased them halfway across a frozen lake without using a few hos to identify himself, just to create tension with the other ensleighed character of the film. Cheap, is what.)

So. Good movie? Yeah, despite being unapologetically for kids. It didn’t have those ‘for adults too’ winks and nudges, which sometimes work and often don’t. But it was still really good, in that you could put yourself in a kid’s position and still remember caring and fantasizing about things like this. The two family-friendly movies out for the season that involve multiple ‘parents with way too many kids‘ scenarios? No adult wants to remember wishing for that as a kid; I’d like to think that no self-respecting kid wishes to experience it now.

Christian movie? It’s very visible, yes. If you wanted to use it to talk to your kids (or your pagan friends, though that might be dangerous, considering the history underlying resurrection myths around the world) about what happened with Jesus and why, the parallels are there to be drawn. If you’re in a minority that’s as allergic to Jesus as a minority of vocal Christians are allergic to anything non-Christian, then, well, the parallel will almost certainly set you off in hives. If you’re most people, it falls somewhere safely in between, to be ignored if you want it and savored if you do.

Speaking of minorities, if you’re in the one that’s allergic to Furries, well, Narnia is one of the early examples of the genre, so that’s going to be unavoidable. And if you’re in the one that really gets off on that, well, try to go to a theater late in the run where nobody else will have to listen to your heavy breathing, okay, pal?

Effects? Yeah, they were fine, but don’t expect any awards.

Faery Lands Forlorn

Apparently, I waited a while to hit the second book in my current Duncan series. I’ll see about maybe reading the last two closer together. This will be tricky, as there are a couple of gotta read books coming out here soon, plus a couple of other books I want to read in between or whatnot.

Faery Lands Forlorn continues the adventures of Queen Inosolan and Rap the stableboy, now separated by half a continent from each other and from home. Things move fast despite the introduction of a few more races of people with which to fill in the map. In a way, they moved too fast almost. All the events of the first three quarters of the book felt like they should have taken up only a few dozen pages, not a few hundred. And yet there was no trace of things seeming dragged out or focussed on disinteresting side material. It’s a neat trick, and although I wouldn’t want to duplicate it, I wish I knew how he did it. Lots of enjoyable but ultimately empty calories, perhaps.

In the midst of the fast-forward buckle-swashing, sorceress-escaping, and romance-creating, Duncan still found time to flesh out the magic system quite nicely and introduce more powerful enemies while giving old enemies new powers of their own. I think my favorite thing so far is how the word enemy is a misnomer. There are people opposing our heroes’ goals and people assisting them, but there haven’t been any (well, more than one, and I haven’t made up my mind there) truly bad people in the world; it’s all about politics and unobjectionable people who have different goals from each other. The very opposite of run of the mill, and good enough on that merit alone even if it weren’t so rompful.

Brokedown Palace

515ke3hm56lSeriously. If this is the kind of experience any given regular person has when reading fiction, I can force myself to feel a little bit of sympathy for the non-readers of the world. It was very good, and certainly easy to follow on the primary level. Four brothers, a king and his siblings, must decide how to deal with the gradual decay of their familial home and the seat of the kingdom’s power. Sides are chosen, battles are fought, dragons are incidentally slain. So why did I feel like I spent the entire book trying to catch up and understand what was really going on?

Brokedown Palace
, set in the same world as Brust’s Vlad Taltos novels and Khaavren romances, interweaves the main story with several folk legends of that land (possibly actually Hungarian in origin, but that would be missing the point, or so I believe). I don’t really think I ever did decide what was happening under the surface. There was a lesson in the tale, and I think I’m supposed to be able to compare it to the many lessons (or were they all the same lesson?) of the interspersed fables. Only, most of the fables themselves were incomprehensible to me. As they often were to the characters of the story. Eking meaning out of that confluence of events, if any exists, is beyond my capacity.

Odd, in any case, to have enjoyed a book I understood so very little of. Perhaps I don’t actually have that sympathy after all. Below the cut, a couple of questions that act as spoilers for the book, and more importantly, as spoilers for his other novels in the same setting.
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The Annotated Chronicles

When I was a wee lad, I read a ton of those AD&D Dragonlance books, pretty well indiscriminately. There came a time in my late teens when I realized that some, okay most, of the books in that setting were pure crap, and that they didn’t actually have to be suffered through in order to know the entire story. Ultimately, books written by authors who didn’t create the characters I was trying to read about, in which the characters did completely ridiculous things that they probably would never have done anyway and certainly would have mentioned doing… these kinds of books could be ignored. It was a pretty happy day, when I finally worked that out for myself.

The thing is, though, I still think that the Weis and Hickman originals (10 now, plus several short story collections and a handful separate from each other) are generally quite good. Rough around the edges early on, perhaps slightly overflowing with bile towards Wizards of the Coast near the end, but on the whole filled with likeable characters having interesting stories in a setting that I’ve always enjoyed. Naturally, then, I’d want to read about all the little notes and thoughts and stories the authors had about creating the series, once I knew it was available.

In the end, it was pleasant I liked the books well enough to enjoy a reread. There’s quite a bit of interesting material, don’t get me wrong. The problem is that the majority of the material is added by a person I’ve never heard of, probably in marketing, who exists to point out when a throwaway reference to an event or character was eventually written into a book that you-the-consumer ought to go out and buy and read now. Plus, most of Tracy Hickman’s commentary in the first book revolves around explaining exactly how D&D the game went about creating the early situations. Given that it’s the single weakest element of their work, I think that the knowledge is both fairly common by now and also not particularly worth dwelling on.

So, what I got out of it was quite a few good anecdotes from people involved in the project, some poetry analysis from the guy who added the poetical elements (well, obviously), a very few glimpses into the creative process itself (somewhat moreso into the processes, creative and otherwise, of working for a book farm like TSR in those days), and answers to a few questions I’d often wondered about. Not bad as an excuse to read for a few weeks without having to turn my brain on while still being guaranteed reading pleasure out of the process.

Final Fantasy

Over the past several months, I’ve played Final Fantasy (with intentions to play the other ones, eventually) as my tiny-TV-in-bed time-waster of choice. The amazing part is that I actually got around to finishing it, just last night. Well, it’s not that amazing. I am a jobless bum with no real prospects, since my marketable skills have been eroded over the past three years of getting paid a king’s ransom not to use them.

…but it’s possible that this is not about that. Um. Where was I? Right, the game. I’ve been reading 8-bit Theater for lo these many years, and once I realized they were re-releasing the game, I got it in my head to play as the characters from the comic. Then, I played it for a while. Then, I didn’t. Then, after I got unenjobbed, I returned to it, and after a quick walkthrough to remind me of the dungeon I was in the middle of, I got back to plugging away at it. It is mindless, but certainly entertaining. Even with cleaned up translations of the spells and people’s speech patterns, it still makes barely a lick of sense. But at the end of the day, the world was saved, so that’s pretty cool.

Also: unlike any other Final Fantasy game (well, that I know of; I admit that my knowledge in this regard is limited), there are no chocobos. This alone makes it the most awesome thing ever for the whole of the minute or two that you’ve spent reading just now, not to mention the minute or ten I’ve spent typing. I mean, just imagine it. A world with no chocobos! It would be fairly breathtaking, but luckily we are blessed by other video games who have never heard of such a beast, on even the quietest winds of rumor. But if we weren’t, man. People would be lining up to play this game over and over again, just to avoid that terrible fate.

Or, maybe it’s just me with the chocobo aversion.

Endless Nights

Seven stories, one for each of Neil Gaiman’s Endless siblings. It wouldn’t seem like the best description to drum up interest in the newest (although not so very new) Sandman graphic novel, Endless Nights. At least, it wouldn’t to people who aren’t familiar with the series. If you are, seeing Neil Gaiman’s name attached to this property most likely comprises one of the few value guarantees out there. (I’ll try my damnedest not to gush further, when the next one of these comes up.)

Impressions: Desire’s story made me like it a little, which I’m not sure I ever had before. (Not that this lasted for very long.) Despair, although not an actual tale in the conventional sense, was gut-wrenchingly effective. Destiny is as uninteresting as he ever was, but I don’t think it’s his fault. Ten panels of Delight was enough to break my heart. Gaiman’s smart, to use her as sparingly as he has over all these years.

Finally, there are a couple of spoilers about the main sequence stories included here. That story is a lot more about the journey than the destination, but also these would probably be easier to appreciate by knowing the characters more thoroughly, anyhow.

Season of Mists

The Sandman, I said. And I meant it, because that is some damn fine literature. I read the series in 1996 or so, right after they’d all been published as graphic novels, and it was a hell of a ride. Observant visitors may notice the domain name, and wonder if it is a coincidence. (It is not. That’d be pretty funny if it were, though.)

What I didn’t ever do was own them. So, over the past few years I’ve been snagging them one at a time as the mood strikes me, and then reading them gradually at whim, not really part of a reading list schedule. The first few books are highly episodic in nature, with introductions to characters and the setting taking up a lot more space than ongoing storylines (although there’s no question that there are a couple of very solid ones). The upshot of this is that I haven’t felt compelled to review any of them yet. But over the past week, I read Season of Mists and it all fell into place. To the point where if I had income, I’d just buy the rest of them right now and take some time. But I do not, so enough about that!

I’m loathe to summarize it, in that I feel I can only damage the pristine beauty, but here goes: The Lord of Dreams attends a meeting with the other members of his Endless family at which he is goaded into righting a long-ago committed wrong, and in the process he receives a most unwelcome gift.

Having read the series before, I can also say that this is where most of the seeds are planted for remaining arc of the story, which could explain my hankering for the remaining volumes just now. The standard high quality of art rounds off the experience, which should be shared by everyone. (Incidentally: I’m caught up now. Yay!)

Return of the Jedi: Infinities

I know it seems like I should be a long way behind, but I’m not. No movies in an Age, one of my books vanished (and has since been replaced, but I’m in the middle of another book right now, which is huge and comfort material, because I wanted to turn my brain off for a bit), I’ve been playing Final Fantasy (and sure, doing well, but the end is days off yet at the minimum). However, I have read several comics lately, and I think I’m willing to review them. So, there’s that.

I was out looking for issues of Serenity, and I came across a 4-part Dark Horse offering, Return of the Jedi: Infinities. A minor change during one of the Jabba’s Palace scenes launches an alternate history of Episode VI. I like Star Wars, and I like alternate history, so I went for it.

Here’s the thing: it’s got flashes of unique vision, although a lot of the story seems to involve moving the chess pieces around such that the characters wind up in essentially identical situations, only slightly more bleak about it, for maximum angst. Which isn’t that bad in itself, except that the closing scene of the story is complete cheese, both on paper and in the execution. I didn’t buy it a bit, put the thing down in disgust, and may have been scarred for life if only I wasn’t aware of the awesomeness of other comics that are available these days. (Such as that Serenity I mentioned, once the third issue comes out and I finish the story. Or Sandman.)