The day is coming when I’ll feel obliged to cross-reference some games with the movies section. The last couple of Zeldas fall into that evolving category, as does Halo 2. As, also, does Gears of War. On a class M somewhere out in the galaxy, humans are living out a reasonably Utopian existence. (Utopia looks like a sidewalk cafe in Paris in the springtime, apparently. If you remove the Parisians, then, fair enough.) The problem with Utopia, in this case, is all the humanoids and beasts living below the surface of the planet who decided one day to erupt onto the surface and smash human civilization. Now, some years or decades later, the military remnants continue their struggle against, um… the bad guys. No, seriously, I can’t remember. Ah, okay, it’s the Locust Horde. (I can only assume they call themselves something else.)
The actual in-game story is quite a bit more awesome than the, for now at least, cardboard premise. A squad of marines is tasked with penetrating Locust defenses to retrieve a potential doomsday weapon that has been lost behind enemy lines when the helicopter transporting it was shot down. Although only two are playable, all of the six or so characters has sufficient depth to be in a video game; that is, you care what happens to them and hope they don’t die. The story being about as grim and post-apocalyptic as it sounds, don’t count on that hope winning out, though.
As far as gameplay? It’s really pretty cool. I felt more present than I have in the majority of first-person shooters, despite it being a third-person. The maps being open enough for true flanking and the easy-to-use cover system make the repetitive parts of the game (where you repel this or that wave of enemy attackers before proceeding to the next such wave) not only tolerable but genuinely fun again, and the non-standard parts of the game where you’re dealing with the things that come out after dark, the unkillable aliens, or the ginormous spider all have sufficient tension and uniqueness of play to rival anything I’ve hooked a controller up to. Plus, yay, it’s a current-gen game, so you don’t have to hook up controllers anymore. And not a moment too soon.
I went to a lot of movies this weekend. Well, three, but three is kind of a lot, I think. One was
The only problem with modern graphic novels is that they fly by entirely too fast. I feel like I’m doing the art this massive disservice, even though I try my very best to linger over it. In any case, I continue to greatly enjoy the Preacher series, which as of this afternoon I am now a third of the way through. If the 

So, Halo 2, right? I’ve played it and its predecessor all the way through (good storylines, acceptable game play, frequently annoying level design), and I’ve spent a fair amount of time in the multiplayer deathmatches with my friends. Once or twice we’ve even hooked it up for 8 player team stuff, with the teams on different TVs and all. I fancy myself to have pretty solid skills, not superb or anything, but on any given day, I can win against almost any of the people I play with and wouldn’t ever lose against some of them. So, that’s cool, right? Enter New Year’s Day, in which our entire plans consisted of recover, play online Halo 2 against other folk, and eventually catch a movie. So, we laze around, download updates, get people set up, and finally it’s time to go. How good are we, you ask? After twenty games, we have a collective record of 0-20, and on only a couple of those games were things even remotely close. I’m saying we suck bad, man, too much pressure and all teeth like a shark.