Tag Archives: adventure

Braid

51baP9k+ubLAnd then, the first and last game of the weekend[1], Braid. The downside of which is that I am obligated to find a way to review Braid. (The upside, obviously, is that it was a fantastic game, full of challenging and rewarding puzzles and a truly incredible (and incredibly presented!) climax to its story.)

The thing is, I don’t really want to say anything about it, because it is to be played, not told. So I’ll give you what you can see and what you can begin to intuit from the first two minutes of play, and then I’ll nod to myself and consider my job done[5]. Have you ever played Super Mario Bros.? The one for the original Nintendo (also there was a somewhat different arcade version) with the walking mushroom people and the giant lizard who kidnapped Princess Peach? Along every meaningful angle from which you could consider SMB, this game is the response to that game. </wise nod>

[1] I had played a great deal of it before[2], and I also took a break in the middle before coming back to wrestle with the last few, ultra-hard levels. Ultimately, there were seven such that a walkthrough was involved in[4], and of those, I only felt like I should have figured out two of them. The rest involved knowledge I had somehow missed having or ideas that would never have crossed my mind to attempt.
[2] Annoyingly, on the XBox 360. Will I go back for my gamerscore? Probably not![3]
[3] I mean because I’m pretty lazy, but honestly, going back for gamerscore feels like missing 100% of the point of the game, too.
[4] Awesomely, my host had the walkthrough and doled out the hints gradually, so sometimes it really was just a hint.
[5] If this sounds like a candyass way to conduct my affairs, well, a) maybe it is at that, but b) it doesn’t change the fact that I would be robbing you of an experience you owe yourself. If you play video games and people don’t sidle away from you because of things you say at social gatherings, then trust me. Just play the game. The five or ten bucks that it will cost you is worth it, as is the hour or three of time you’ll spend.

Journey

journey-game-screenshot-1-bI am returned, triumphant, from my long sojourn of, er, not writing the last two reviews I have owed. And if that doesn’t really sound like all that much of a Journey, it’s because I’m trying to create a parallel with my unfortunate experience playing a short indie game of the same name.

As you can see, last weekend was heavy with the light & easy games set, which… it did not convince me that small games that last a couple of hours is the way to go, but it certainly highlighted how much easier they are. I mean, yes to play, because you can’t write a particularly hard game that will only last 90 minutes, but especially I mean easy to find time for the playing of. Which is important! I can say anything I want about how much more I enjoy Dragon Age, but if I keep not turning on the XBox to play it, that claim rings pretty hollowly.

The irony is that Journey would otherwise be the perfect game to draw that comparison with. See, I finished it in about 20 minutes. You start out as a Jawa-looking dude[1] in the desert, climbing up a hill. Eventually, you see in the distance what look like places to go, and then you go to them, because you’ve ever played a videogame before. After doing some things in the desert which may or may not have any particular long-term relevance or unlock insightful cutscenes, you go through a portal to a snowy mountainscape. Or at least I did. After some additional snow-doings that may also have some kind of relevance or unlock some other set of cutscenes, a finale occurs. I can only speculate about all these things[2] because what happened to me was as follows: I collected a couple of glowing things in the desert, tried to take them back to a platform that looked like it might have been missing some glowing things but instead accidentally fell through a portal onto the mountain (was there a way back? I’m told yes, but it didn’t look like it) where I climbed for a while, turned right, dodged a (let’s say) dragon, climbed some more (briefly the climbing involved a Shaolin temple), and then after some brief spoilers[3], the game ended.

I’m pretty sure I did something wrong? You would think, in a game whose title explicitly alludes to the destination not mattering, it would not be so easy to perform a speed run, much less without intending to. Oh well. Perhaps I’ll play it again someday, when the memories have faded.

[1] Or possibly lady! If you’ve seen a Jawa before, you know I’m impressing my own opinion without any particular evidence.
[2] Well, not only speculate. I have hints from my incredulous host to go by as well.
[3] I’m taking it on faith that there were spoilers to be had. It was, from my perspective, merely an inexplicable happenstance.

Pirates of the Caribbean: On Stranger Tides

I glanced at my reviews of the last couple Pirates movies, and they are a lot more positive than I remember the movies in my head. I wonder which of us is right! My point being, who can say how well you and / or future me can trust this forthcoming review of the fourth poncy Johnny Depp vehicle? Oh well, we’re both here, may as well read it anyway.

So, I have a few disconnected thoughts, and they are presented here in no particular order. On Stranger Tides demonstrates better than I remember the other movies having done that pirates, by and large, are bad people. Not so bad that I wish I hadn’t watched the movie, but I felt slimier than I really wanted to, once or twice. That said, the action set-pieces did a good job of distracting me from that sporadic feeling, much as they distracted me from what were at the time glaring plot holes, most of which I’ve forgotten since, which just goes to show you quite how successful said set-pieces were. The action wasn’t the best in the series or anything, because they’ve always been amazing. But it was absolutely at the same level of quality, minimum.

Two events stood out from the rest, though, and neither are spoilers, so I will tell you them! 1) Impressive use of the Greek literary technique, deus ex mickina. 2) Disturbingly spot-on interpretation of the Japanese dolphin capture / killing bays. (There’s a documentary in the last year or two, if you have no idea what I’m talking about. The descriptions have convinced me I would hate watching it, though.) But anyway, yeah, this was pretty good. Oh, right, some people want an inkling as to the plot, I forget that sometimes. What is is, is they’re looking for the Fountain of Youth.

Super 8

So, the thing about Super 8 is that you’re not really allowed to talk about it. There are these kids making a movie in 1979, as you do when you are kids and have a video camera and a friend who wants to make movies and video games haven’t been invented yet. And while they are at the train station filming a scene, they accidentally witness a pretty huge train wreck. All of this is in the teaser trailer from like 18 months ago, right? Anyway, after the wreck, things get mysterious, and that’s all I’m going to say.

What I suppose I am allowed to talk about, though, is the reactions it has been getting. I’ve seen people say that it implies there used to be magic in the world, but you have to go back in time to get it because now things are way too mundane for a big adventure. I have a little bit of sympathy for this, I do. Because I’ve thought to myself that if I had been older in the ’70s, I might have been one of those people making a Chainsaw or an Evil Dead, so I’m already a little predisposed to see the ordinary, everyday magic of widened possibilities in that era moreso than in this one, where you have to be slick and polished to even get any word of mouth going. (That’s not true, of course, but most of what I’ve seen for which that wasn’t true was just terrible. And clearly it wasn’t always thus.) But when I watch this movie, I don’t see anyone saying the magic has gone out of the world. I see someone saying, this is what the world was like when I was a kid. Of course, I also notice the freedom of movement and association those kids have versus what I expect kids today to have, and I wonder. They’re in a small town, and maybe things haven’t changed all that much? But if things have changed, we’re the adults now, deciding what kids of that age are doing, and if the magic of 30 years ago is absent these days, there’s really only us to blame for it. But for now, I think it’s mostly a difference of place than time, and that the young writers and directors of today will still be finding magic in their own childhoods as we near the middle of the century.

On a more technical level, I’ve also heard people make comparisons to Goonies or Gremlins. While those are both fine movies, I didn’t tweak to either comparison myself, except at the most superficial level. No, what it immediately made me think of, and I never found myself disagreeing later, was a sweeping Stephen King small-town epic, along the lines of It or Under the Dome. Only, presented on the screen far better than any of those have ever been. You may be aware that’s pretty high praise.

Uncharted: Drake’s Fortune

91B0KvHV0UL._SL1500_Check me out, I finished my second PS3 game! This was more of an ongoing thing, since it is not at my house and I don’t own it. But still! Definite fun times. In Drake’s Fortune, we follow the adventures of Nathan Drake, descendant of the explorer Sir Francis Drake, as he follows his predecessor’s footsteps in search of El Dorado, the famed lost city of gold. Standing in his way are rival hunters, a shady partner, a documentary filmmaker, Nazis, more barely navigable rock walls than you can shake a pointed stick at, and a semi-ancient curse. But in the plus column, hey, treasure! Right?

The game is an extremely pretty 3D platformer / cover-based third-person shooter in the vein of Gears of War if the latter were less focused on warfare and had a jump button. And lots of rock walls to climb. Pretty much, it’s a Tomb Raider game where they reduced the budget on breast motion physics and invested that money into storyline and dialogue. It was, I think, a good trade.

Up (2009)

Yesterday, I learned that my occasional free AMC tickets even count for the 3D movies. That right there is pretty awesome, what with the extra charge they carry. Yay! I also learned that with a little bit of ingenuity and an unreasonable amount of helium, anyone can get a second chance. (Well, anyone who isn’t an obsessed bad guy that’s probably older than God.)

Up tells the story of a couple’s dreams of adventure at Paradise Falls in South America, and of a lonely old man’s quest to fulfill those dreams on his wife’s behalf after a protracted, ten minute long sucker punch delivered as the film’s prologue. Along for the ride are a floating house, a cub scout, a pack of talking dogs, a pretty hilarious giant bird, and the aforementioned bad guy. That’s pretty much all I want to say, because, well, it’s yours to watch now. I’m pretty sure this is the best Pixar movie, and yeah, you should really ought to go see it.

Peter Jackson’s King Kong

Back in the hazy, halcyon days of yore, when I had just gotten my ‘siddy, there were a fair number of launch titles I was interested in. And a few I wasn’t, mostly racing games and Perfect Dark Zero, which always seemed kind of terrible and whose demo left me cold. And there was King Kong, which seemed pretty awesome, but outside my then-jobless budget. And then as the months passed, it kept looking kind of old and worn compared to the new shiny games coming out at the same prices. (I’m looking at you, Dead Rising and Oblivion!)

But then, earlier this month, it was sitting lonelily on the shelf at Fry’s for $19.99. That is the exact perfect price to win me over. And as it happens, it’s a price I’m pretty happy with. It’s still a lot prettier than Wii Sports, but when I compare it to any of the last 6 months’ worth of HD games I’ve played, it lacks a certain indefinable something. I’m pretty sure that something is realistic water effects, and wow, behold the snobbery of me! Anyway, aside from that, it was a pretty good game. Maybe slightly short, and maybe slightly easy, but neither in such a way that I felt like I’d lost out on the deal.

As the title implies, it’s almost a straight port of the movie, though with a lot more fighting giant insects and man-sized dinosaurs, and a little more running from T. Rex-y ones. I took longer than I should have to figure out the right way to perform most of the combat. But since I was playing as a script writer turned adventure hero, I don’t mind so much. Also, I’m sure the game would have been a lot easier if I’d been willing to leave areas with any of my enemies unkilled. The play as Kong part suffered from some of the same failure of learning curve on my part, which is less excusable, since I kind of figure he knew how to fight all along. (Though if so, where did all the other giant monsters keep coming from? Shouldn’t they have been dead by now?) Still: perfectly fun game up until the last level, where it suddenly becomes a quagmire of misery and depression. In case you’re not familiar with the game or any of the three versions of the film: nevermind why.

The Legend of Zelda: Twilight Princess

Once upon a time, there was a lame commercial rap that currently resides in my brain in the place where I ought to be able to remember things that were actually happening to me in junior high school.

It’s the Legend of Zelda, and it’s really rad
Those creatures from Ganon are pretty bad
Octoroks, tektites, leevers too!
But with your help, our hero pulls through

And then, presumedly, there were record scratchings, rap breathing, and so forth. And the game sounded incredibly cool, despite my lack of interest in rap and my lack of knowledge as to what, exactly, a tektite was. And in the fullness of time, I found it actually was incredibly cool. And then it had a sequel, which I liked well at the time though it kind of annoys me now. And then it had another sequel which was incredibly awesome, and then even more, and all of them bottomed out at really good, with several of them maintaining brilliance. So, y’know, yay franchise. And now we have the Wii, which is like a video game system, except that instead of purposefully wiggling your fingers, you purposefully flail your whole upper body. Which translates for your average Zelda fan into actually aiming the bow, or swinging the Master Sword, or taking Princess Zelda into your arms and… okay, maybe that part doesn’t happen. Fair enough. Still, though, even without creepy video game fantasies, Twilight Princess is a good game. In fact, despite that it’s a retread of two out of the last three Zelda games with only about 20% obviously new content, it’s pretty much a great game.

Of course there are bombs, boomerang, and bow. I mean, that’s the way it goes. Except for the motion control differences, really, the gameplay is unchanged in the last five years or more. The story has a fair amount of new to it. After starting out as the young man that everyone relies on to keep the village going, Link is quickly caught up in momentous events when a band of goblins steals all of the other children out of the village and, in the same evening, a mysterious twilit fog falls, transforming him into a wolf and leaving him stranded in a world of warped and powerful beasts intent upon his destruction. (And, Princess Zelda is in danger.) Naturally, therefore, Link sets out on a quest to retrieve certain artifacts that might enable his new friend Midna, who originates from the same twilight world that is now threatening Hyrule, to save her people from that threat.

Also, there’s fishing.

National Treasure

I drive. A lot. Also, I hate driving. This makes for hours per month of unpleasantness, and leads me to spend too much money on pleasant cars that improve the experience, and it leads me on fruitless searches for good radio stations, books on CD, and such. At least it used to, but now I’ve found enough good talk radio to keep me in business. Music is lame about 75% of the time, and I love a good discussion, so it was a perfect match for me, and now I find the majority of my driving accompanied by someone to argue with, even if they can’t hear my side. Hey, it’s enough to keep me awake and lively, so I’ll take it.

Which is how I found myself winning a contest on my way home after Thanksgiving, picking up the prize on Monday morning, and strolling into the theater to see National Treasure on Monday afternoon. (The other alternatives were Ocean’s Twelve, which I very much want to see, and Blade: Trinity, which I’m sure I will see at some point, if only to determine if it was a bigger techno nightmare than its sequel predecessor, but this was basically free, so a-Cage-in’ I did go.)

I haven’t seen a lot of CSI, but I’ve seen enough to know that Jerry Bruckheimer is enamored of it. I can say this with great certainty because the first third of the film was chock full of the trademark CSI speculative flashes back and forward, while l’il Nicky Cage learns to be a treasure hunter and follow those clues all over the northeastern US. Unfortunately, he’s being hounded by one-time partner Sean Bean, who wants the treasure for himself. Presumedly because he heard it contains the Ring of Power.

Luckily, our plucky everyman-with-sad-eyes hero is accompanied by WiseCracking Cowardly Sidekick and Blonde Love Interest Who Is A Strong Woman, Really, But Sometimes Just Wants/Needs To Be Rescued. All the guns and money in the world can’t stand up to a trio like that, now can they? I assume they had names, but I honestly can’t remember what they are, especially since my head is full of the lead treasure hunter being named Benjamin Franklin.

So, typical Bruckheimer flick, with the paper-thin characters, vaguely unplausible premise, and lots of cool visual scenes. If that kind of thing makes you hate Hollywood for being so carbon-copied-crappy, then this is exactly what you’re talking about. If you enjoy watching people run around being shot at, blown up, or actioned in other various ways, well, it’s Bruckheimer, and I think we all know he delivers. If you wonder why it came out in November instead of late June, then you’re just like me.

To the movie’s credit, there even is a bit of a mystery. Sure, it’s impossible to doubt that Cage will solve all the clues and elude the bad guys, but is there really a treasure at all? And is it being guarded by horrifying Egyptian (or possibly Bavarian) jackals, golems, spirits, and pit traps? For that, you’ll have to actually watch it.