What Remains of Edith Finch

I played another entire game over the past few days. This is so so weird. (Which I say every time I finish a game, I know. But it is! Especially relative to how long it’s been since I finished a book[1].)

This time, What Remains of Edith Finch, which is another plot-heavy / game-light exploration game in which … you know, I’m not sure I’ve ever seen a game like this, except, minimally, Gone Home. Edith Finch has, um, returned to her ancestral dwelling after the death of her mother and the receipt of a mysterious key, which grants her access to the majority of the house, which has been sealed up and inaccessible since before her earliest memories.

What follows is an exploration of generations of Finch family history and the simultaneous exploration of a truly ridiculous plus awesome house, with mysteries galore. There are elements fantastical, elements tragic, and elements personally very uncomfortable. If you want trigger warnings, you should expect that most things people get triggered by (besides inflicted violence) will be in play.

It’s barely a game in the way that all the things which fall into this genre are, in the sense that there are minimal choices to be made; you only move forward through the sparse and lonely plot. But it was a plot full of people and events I cared about, which is what I was looking for.

[1] Outside of a specific reading schedule

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.