Geist

I finished another game. Only, it wasn’t for the 360 nor was it for the PC. It’s definitely been a while since I’ve wrapped up an old-gen title. So, neat, go me. Geist is a pretty clever game. After getting captured in a rogue corporation’s secret lab, a federal agent finds himself ripped from his body and reprogrammed to inhabit other people as part of a political bid for power. Except, a little ghost girl mucks things up before the mental reprogramming takes hold, and Raimi is left to wander the underground structure incorporeally, inhabiting computers, faucets, rats, or people: whatever is necessary to get him closer to the secret of the lab and a way to prevent it from coming term, and whatever it takes to find and reclaim his own body.

Anytime the game is about the FPS, it is fairly serviceable but on the whole subpar. Anytime the game is about being a ghost, taking over devices to use against the enemies or to frighten them enough that they lose control and can be taken over, though? Pretty darned cool. I’ve definitely never played anything like it, and that’s not something I get to say that often anymore. Wrap it up in a bow with a decent storyline and the novel concept of a ghost girl that isn’t intended to strike dread into my heart, and I’ll have to say that I was pretty happy with it.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.