Most of my video game time[1] lately has been spent perusing the Orange Box for A) a Half-Life 2 experience that doesn’t involve sparkles flying across my screen[2] and B) an improved gamer score. It has been quite good to me on both counts, and hooray for that. The task has been spread out over so many months, though, that when I finally finished the other new content on the disc, I forgot that completed games get reviews! That is a little bit embarrassing, and the moreso because this is coming a few days out of order. But so be it, I have no other choice at this late date!
So, right, in the summer of 2006 I downloaded the first incremental sequel to Half-Life 2 from Steam and played it, and other than whatever bizarre video driver conflict I was having, it was extremely fun! Episode Two took rather longer to come out than I had originally heard, and by the time it finally appeared, I needed a refresher. (And a higher gamer score.) So that explains the delay since I got access to this newest sequel. (Well, and Portal, which is its own kind of awesome excuse.) Anyway, I got refreshed and voila, time to play! Which I did.
Directly following the climactic destruction of City 17 at the end of the previous game, Gordon and Alyx are forced to continue their journey to deliver the stolen Combine data on foot. The trouble with this plan is that the bad guys have some pretty brutal new assets for making our heroes dead, and since they’re on the ropes right now, they seem willing to throw almost all of their effort into preventing the success of the resistance. Along the way, there’s a friendly garden gnome, ever more antlions, gut-wrenching drama, and a promise that Aperture Science[3] will feature heavily in Episode Three. These really are the best first-person shooters on the market for storyline; they blow Halo clean out of the water.
[1] Not all; there’s Halo on Thursdays, for example.
[2] Thanks, PC gaming!
[3] Also, whenever Episode 3 is released, I bet Portal will have a sequel at the same time. Which would be fantastic.
In keeping with a longstanding Shards of Delirium tradition of only watching movies in alphabetical order[1], when I finally made it back to a theater yesterday, I saw
First I was lazy, then I was busy, then I was distracted, then I was sick. Like, a lot sick. Stupid flu. I bet if they’d had the right shot available this year, I wouldn’t have gotten it, is all I’m saying, and then I’d only have three excuses instead of four. (Plus more money, but that’s a separate issue.) Anyway, these problems have conspired to prevent me from finishing a book in practically ages, so I’m alright on that front, but I have seen a couple of movies, one of them weeks ago. So that part is embarrassing, but I shall rectify the issue via a quick review now!
So, I notice that my Y reviews are getting shorter over time. I figure this is in part because it grows harder to avoid spoilers as a series grows in length, and in part because Brian K. Vaughan is doing his level best to delay a conclusion to the series. (Well, in point of fact, it already has concluded or will have within just a few weeks. But I mean as of the time of the current collection,
I know it’s early yet, but this year is treating me excellently for books. I suppose the most important factor is the stack of recommendations I sift through these days, which in many ways has been a factor in the improvements my reading list has seen over the past year and more. But both of today’s book and
Then, earlier this week I saw