Tag Archives: Steam Machine

Firewatch

The biggest problem with Firewatch is that I don’t really know what the genre is. Walking simulator is a really bland descriptor, indie is not a type of game, it’s a type of studio, and it felt a lot less interactive fictiony than other games I’ve used that tag on before. So, what kind of game was this?

One kind of game it was is “pretty great”. After a series of unfortunate life events, this guy Henry takes a job with the 1980s Wyoming forestry service on firewatch. Which, if not self-explanatory, is when you sit in a tower all summer looking for fires before they become uncontrollable. And over the course of the summer, a story unfolds!

The story is fine, too, but mostly what I loved was the haunting atmosphere. You’re wandering around the woods, no company, virtually no human contact, just the voice on the other end of the radio that is your supervisor between you and utter isolation. Which is I think what Henry was going for, but it gets really hard to take after a while. I am an introvert, in that I want to spend only a small amount of time interacting with people; but I guess I’m a soft introvert in that it comforts me to know that if I needed a person, it would be really easy to find one. I’m pretty sure a summer spent not seeing another person’s face and only hearing another person’s voice at their whim would leave me pretty dang bonkers.

Or maybe it was only haunting to me, because, see above? Either way, there was nothing I didn’t enjoy, even down to the  emotional discomfort. The one bummer was trying to figure out the controls. There was Steam controller support, but not in the sense that the game’s instructions matched them; purely keyboard driven, alas. Having a gated ecosystem is the better way to console in terms of support, but significantly limiting in terms of what games are available. So, definitely worth the trade-off! But still.

Life Is Strange: Chrysalis

I’m in a weird position here, in that I’ve never played an episodic game before. The chapters are not terribly long, but they’re long enough that the full game seems like it will turn out to be incredibly long, plus also I’m so bad at reviewing partial games anyway. Not to say I expect to stop playing Life Is Strange! But things happen sometimes, and the part where I opted to take a break between chapters is, if not telling, at least cautionary.

So, anyway, this is one of the new wave of exploratory, talky, thoughtful games that are mostly devoid of shooting wave after wave of nameless enemies who are (if not alien invaders or zombies) nevertheless human, thereby raising questions of morality. You may recall that I played Gone Home, about an older sister arriving unexpectedly from college to find that her entire family had been upturned in the meantime, via exploration of the empty house. Life Is Strange’s first chapter, Chrysalis, is certainly more “interactive character” / less “detached observer” than that was, which is a good thing. It was a lot easier to get immersed in Max’s problems, because she actually had a personality and a physical form, instead of being a set of silent eyeballs floating through a silent house. (Irony: I did like Gone Home, but its flaws are apparent now that I’ve played literally any other game in the same new genre of play.)

Here’s the deal as gleaned in the first five minutes of play. Max Caulfield is a new transfer student to a prestigious high school academy on the Oregon coast, returning to her hometown from Seattle after 3 years away because it is the best place to pursue her love of photography. She’s an out of place loner who has not reached out to her former best friend because of a fear of rejection, she’s learning to navigate the many cliques (especially the Vortex Club, for hyper-popular people) in her new environment, she’s barely aware of the geek who is desperately hitting on her at every turn, she keeps avoiding a submission to a photography contest that the teacher she idolizes is pressuring her to enter (also fear of rejection), her earbuds are full of the latest alternative music you’ve never heard of, she finds herself thinking a lot about the preponderance of flyers about a girl who went missing last spring… it’s a high school story. Cool. Been here, done this.

Then, by way of a massive spoiler in the 5-10 minute range, it takes a sharp turn into inexplicable sci-fi territory, and the game is off to the races. I’ll probably talk more about how in future chapters when it would be less of a spoiler than it is in this one, but I am both impressed and a little dismayed by what is a paradigm-shift to RPG elements of games (if not to strategy elements; I’d link what game I’m thinking of, but the same spoiler problem applies) combined with a healthy middle finger raised straight at me. But[1] in a good way!

Long story short: The Steam Machine was a good purchase, if the new genre are all as good as the two I’ve played so far.

[1] Apparently, since I loved it and want to play more.