Tag Archives: Nintendo Switch

Super Mario 3D World + Bowser’s Fury

I have played not one but two games! Well, okay, I finished Bowser’s Fury yesterday, and didn’t finish Super Mario 3D World at all plus last played it months ago, but I for sure have enough data to make a fair review of the bundle.

First, the one I did not finish. Super Mario 3D World is basically the same game as Super Mario World, the one from the ’90s I think? SNES era, anyhow. You wander around a track from level to level, and then complete the level to unlock forward progress.

I mean, yes the graphics are better, and the levels are more 3D wander around instead of side scrolling, plus there are different things in each level to collect, so maybe it’s like a combination of Super Mario World and Super Mario 64? And also there are new-to-me conceits, like a cat suit for climbing walls, and a white raccoon suit they give you if you fail a level like 5 times in a row, that makes you invulnerable to everything but lava or infinite falls, and helps you with those too. So it’s pretty forgiving, at least until like three levels from the end, where they introduced a rolling log mechanic that I find impossible to adapt to, and came close to running out of lives over. So that’s why I’m stuck. All the same, I can visualize what is left of the game well enough to be satisfied with what I’ve written here.

Bowser’s Fury, on the other hand, does not have any lives, and is actually almost its own thing. The deal is, Bowser Jr. who you may remember as a mini boss in some prior games, shows up asking Mario for help, because his dad has grown massive and is way way way angrier than usual. So Mario runs around a giant lake collecting things that help him defeat Bowser and clean up all the crazy oil slicks laying around. It is less like Super Mario Sunshine than this makes it sound, but that game was certainly on my mind a lot. Eventually, you finish going everywhere and win, which I did. Hooray!

It also has a second player mechanic similar to Cappy in Super Mario Cappy[1], which would be great to play with the kids except that Bowser Jr. can also control the camera angle, which makes it a miserable experience instead. Maybe when they’re older?

If you like Mario games, these are certainly two more of them. Bowser’s Fury is shorter, but also, I think, better.

[1] I forget the real name[2], but it’s the one that debuted with the Switch and has a talking hat that guides you around. You’d think I would have reviewed it, but nope. I finished, but finishing left like 50% of the game unexplored, so I wanted to play more before reviewing it, but then… didn’t. You’d be surprised how often something adjacent to this happens to me.
[2] My wife informs me it’s Super Mario Odyssey.

The Legend of Zelda: Echoes of Wisdom

Although I notably skipped a recent one (so far), I have played the vast majority of Zelda games that were not originally released for Gameboys. As such, it is not surprising that I wanted to play the new one. In fact, funny story, my wife bought it for me for our anniversary which messed up my having bought it for her for Christmas. Either way, she has other things going on, so I played it first.

Echoes of Wisdom is notable for being the first Zelda game with a playable character that is not Link.[1] It is further notable for being the first game titled “The Legend of Zelda” with a playable character named, y’know, Zelda.[2] See, there are these rifts that appear in Hyrule on a fairly regular basis, and people and things get trapped in them, but later they close up by themselves and the people and things return. Only, lately, there are a lot more and they aren’t closing up, and the king’s daughter has just fallen into one and been captured by someone pretty familiar-looking to long time fans of the series, and then rescued by someone also pretty familiar-looking to long time fans of the series, only she gets out of the rift as a result of the rescue, but he is left trapped.

Not long after these events, Princess Zelda is accused of causing the rifts, for reasons that make sense in-game but would be pretty spoilery, and she teams up with a little yellow ball to save Hyrule, since this Link kid that everyone is talking about has vanished. Somehow. Also, the little yellow ball can help her make copies of things, and then use those copies to help her make her way through a failing world. Examples of things she can copy include beds, tables, crates, pots, and those little jiggly green things that you farmed for XP back in Zelda II: The Adventure of Link, which I mention mainly because of how much more accurately named it is that any other game in the series that isn’t this one.

Anyway: it’s by and large a Zelda game, you know? You wander the land looking for collectibles and fairies and rupees and upgrade items, and you enter ruined temples to find keys and boss monsters and heart containers, and eventually you fight, well, I won’t tell you who you fight, but I bet you have guesses.

I have some ambivalent feelings about the manner in which Zelda deals with all the fights and things, in part because other Zeldae have been more proactive. But I think my doubts are mostly unfounded. At the end of the day (the little blue power bar aside), Zelda is not Link, and having her not take a direct hand is almost certainly the more correct way to set her up as a playable character.

In conclusion, I’ve played well into the 90th percentile of what the game has to offer and I’ll probably try to wrap up a few more loose ends before I move on to the new Indiana Jones game, and I can say without question that it’s a lot of fun. It reminds me of A Link to the Past in many ways, and all of them positive. Well worth the time! And largely kidsafe too, which isn’t nothing.

[1] At least, I’m pretty sure that’s true.
[2] This, on the other hand, I’m 100% certain of.

The Legend of Zelda: Link’s Awakening (2019)

Two milestones! Surprisingly to me, I’ve never finished a Switch game before. Like, I kind of finished the Mario game from one perspective, but from another I was barely halfway through it. Regardless, no review! So, oops. (Or not. It’s hard to know.) But also, I’ve never played a game that required specifying a year for version control. Link’s Awakening has had three versions, two on various GamesBoy in the ’90s, plus this one on the Switch.

As for what it is, it’s a mostly 2D game[1] set at a 3D angle, a la Link to the Past[2], where you[3] have shipwrecked onto a small island where nobody has heard of the concept of an outside world, where there’s a giant egg housing a Wind Fish (whatever that is), and where (surprise!) the monsters have started getting restless just lately. Also, the art is an adorably almost claymation thing, and every time I paused to actually look at it, it just… made me happy. You know?

There’s item / powerup collection, there’s dungeons, there’s secrets (not all of which I found)… it’s a Zelda game, is what I’m saying, and those are good on their own merits in the vast majority of instances. On top of that, there’s a surprisingly emotional core to the thing, where the act of playing the game as intended leaves you wondering whether you should do so. I dug it.

Also, weirdly, I played the whole game handheld. Bad for my neck, good for my ability to actually finish. This is a problematic realization, to be clear. Especially if you happen to be my neck.

[1] You can jump and dive, so it’s 2D with an extra two layers beyond the one you mostly exist in? Approximately.
[2] Arguably the best Zelda game ever made, Breath of the Wild notwithstanding. Inarguably the best 2D Zelda game ever made.
[3] by which I mean Link, the boy in the green tunic who acquired his first sword under, at best, suspicious circumstances