Marvel 1602: New World

250px-1602_New_World_coverWhat do you get when you take the stable of Marvel superheroes, transplant their existence 350 years into the past (and initially across an ocean, but I think we all knew that wouldn’t last) and have the whole concept authored by the only comic creator ever to win the World Fantasy Award? Something that is, in all sincerity, pretty damn cool. What do you get when you follow-up on the aftermath of that first outing, using a completely other author that I’ve never heard of? Well, it’s a good thing I mostly like and am pretty familiar with these characters, at least.

New World, predictably, continues the story of the people of Roanoke, now that all of existence is no longer under dire threat. Instead, they have to deal with way too many “Witchbreed”, which is to say people with powers, and rampaging dinosaurs, and slimy land developers, and metal-suited men bent on revenge for historical wrongs. None of which was especially disinteresting, but the white man vs. indian plotline was trite and the rest didn’t hold a candle to its source material.

Most criminally for a story half of whose character arc was focused on Virginia Dare, she was barely present. I mean, she was there, working through her own “should I use my powers?” crisis, but that’s literally all any of her scenes were. “It’s too dangerous! I mustn’t! Should I?” Then, later, she decided. No process, no journey, just bad event leads to crisis leads to indecision leads to decision. Nothing reflective, no synthesis, nothing at all that would involve the rest of the plot, or some visible internal character growth.

I’ll say this, though: it’s nice that I expect comics to provide me with that. Hooray for a lot of people who are out there doing things right!