Silent Hill 2: Restless Dreams

They may eventually get bad, but so far, I cannot say enough good things about the Silent Hill series. And unlike last time, this is one I had… well, okay, I had played it before, but I never finished. Last time was spooky and inexplicably satanic, I think? Whereas Silent Hill 2 (and, I hope, the future entries as well) was deeply psychological, with no hallucinogenic drug rings to be seen. I should first mention that although the 360 claims backward compatibility, there were still some sound bugs, less bad than last time but still present, and also I found out an hour in that you can only have one save game slot, total, or the whole thing falls apart. So that bit of replaying sucked.

But the rest of the time? Awesome stuff. See, there’s this guy James, and he’s come back to Silent Hill where he and his wife Mary had the best vacation of their lives, years before, because Mary has sent him a letter asking that he meet at their “special place”. Only, Mary’s been dead for three years, the town is mostly abandoned and all the roads into it are blocked, and the people he does meet are split between disturbing homicidal creatures, seemingly disturbed humans, an oblivious child, and a doppelganger of his dead wife, a stripper named Maria. Oh, and a hulking, unstoppable brute with a giant sword and a red pyramid-shaped helmet who is bar none the scariest dude I’ve ever seen in a video game.

In the midst of these dangers, James must unravel the mystery of his wife’s summons and the dark history of the town, and in some ways, that’s just the tip of the iceberg. All this amidst the best kind of bump-in-the-night sounds, a moody score, and halfway decent graphics. Even while playing the short prequel with backstory on Maria after I finished the main sequence, there still managed to be a moment when I got an accidental adrenaline jolt from an unexpected bad guy popping up in front of me. I am impressed, it’s been awhile since a game managed that!

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