Resident Evil 4

Although completion of the main game revealed several shorter alternate game options, and although I actually do intend to look into and maybe even fully play through those options[1], I think it is fair to review Resident Evil 4 solely on the strength of the main storyline. The setting is some years after the fall of the Umbrella Corporation and the destruction of the T-virus, famous for its ability to create zombies. You play as Leon Kennedy, formerly of Resident Evil 2, who is now part of the Secret Service (I guess?) and has been sent to a small village in Spain to follow leads on the kidnapping of the President’s daughter, Ashley, whose only real utilities are a) to provide a sense of immediacy by being constantly kidnapped again or otherwise placed into danger and b) to provide a sense of fan service by wearing a Catholic schoolgirl skirt and hitting on the late 20s-something Leon according to the script of a Gordon Sumner song.

Of course, no Resident Evil game would make sense without zombies, and this is no exception. Well, that is, they aren’t technically undead zombies so much as parasitically-controlled voodoo zombies, but the point remains the same. Add in several more-dramatically mutated foes and a variety of ever-larger weapons with which to fight them, plus a handful of familiar antagonists and allies and a truly inspired Napoleonic midget, and, well, now it’s sounding like a Resident Evil game. Thankfully, I really enjoy those, and so with this, despite not having a modern console on which to generate acceptable graphics. Still, that’s what Resident Evil 5 will be for, once I get around to it. As far as the Wii aspect of the game? I actually think that the specialty controller makes this kind of game more immersive, what with the actually aiming at the screen and all, but still. It is telling that I’ve only ever finished two games on the Wii over the lifespan of the console.

[1] Cue derisive laughter

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