Underworld: Evolution

MV5BMTI3MzcwODIzNl5BMl5BanBnXkFtZTcwMDAwMjgzMQ@@._V1__SX1859_SY847_For the first time in a long while, I saw a movie with an intermission. Well, okay, technically there was a failure in the automatic reel changer (or a film break? But I doubt it), but still. It’s definitely a rarity these days. As for the movie I saw, well, it’s that time of year again, is what. There were previews for Slither (casting it as a comedy this time), Final Destination 3 (who knew there’d be another sequel after things were wrapped up so tightly in #2?), and When a Stranger Calls (luckily, I think the twist isn’t the part they show in the preview, though I wonder if that was it in the original). So, hooray for me. Basically, February is my May.

In any case, Underworld: Evolution, which while not technically a horror movie, still has enough monster-creatures to get me a good crop of previews. And the movie itself wasn’t as bad as I was expecting. In a lot of ways, after the wretched acting in the opening sequence flashback finally ended, it was pretty good. Reasonable backstory exploration, over-the-top bad guys (yes, dammit, that’s a good thing in this genre), true love (well, okay, whatever on the Romeo and Juliet thing they’ve carried through from the original, but Kate Beckinsale looks as good out of the leather as in it, and that’s saying something), and plenty of explosions.

However, I’m not sure I’d have liked it as well as I did if it wasn’t for the Resident Evil vibe going through it. Lighting, set pieces, monsters, mood, even the plot at times (which was as reasonable as any of the other aspects I’ve praised above). But I especially want to reiterate all the set design and scene choices, all lifted wholesale from the Resident Evil series, which made it feel more like one of those games than even the two movies based on the series did. I am now obligated to get Resident Evil 4 back out and pick up where I left off, I think. The impulse is certainly upon me.