Kameo: Elements of Power

The thing is, I got most of the way through the game and then took a vacation, and I was in danger of forgetting where I was. So I took a few moments to collect myself, and then powered through my illness in order to complete my second 360 launch title, the one by Rare, called Kameo and Her Elemental Buddies. Or something like that. It is the story of a scantily clad elf girl with a skirt that is entirely too short for flittering around using her faerie wings, as she is wont to do. Luckily for the censors, she spends most of her time transformed into her various elemental buddies, who can do things like roll up steep hills, shoot out sprays of environment-threatening oil, or climb up walls using shards of ice pulled out of their backs.

Why should Kameo do this, you ask? Her jealous older sister has enlisted the assistance of the evil (you can tell because they neither flit around hotly on faerie wings nor throw strawberries at you) trolls to win back her birthright. Did I forget to mention that in addition to all the elemental buddies, Kameo and the evil sister (okay, elf, but you can tell she’s evil because she wears a low-cut, form-fitting midnight blue evening gown) are the princeses of the Elven kingdom? Like you didn’t already assume that. Please.

Gameplay is fairly fluid despite that you have only 3 slots to transform into 10 different buddies; I never quite intuited the controls, though, wherein the main buttons are for transforming and the triggers are for enacting all of the carnage. As with any given ‘siddy game to date, it is of course completely gorgeous. Some of the puzzles are harder than others, and it becomes all too easy to ask for assistance from the wizard trapped in the book you carry around with you, so the game goes by quickly. But I really don’t mind that kind of thing anymore, with what little time I tend to have for games. The last boss fight was pretty easy, but there were really tricky ones before that to make up for it, and at least two extremely loose ends for a sequel that I would feel perfectly happy playing. Hooray for Rare, in that regard.

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