Resistance: Fall of Man

After long delays[1], I have finally gotten a PlayStation 3, what with the Blu-Ray playing capabilities and all. Resultingly, I also snagged one of the handful of PS3 exclusives that also looked in any way entertaining. And even more surprising than all of this combined, I finished the damn thing. It’s ever so slightly possible I may play through again, because there are lots of pieces of paper with more storyline that I missed and new weapons to kill the alien/zombie hybrid things with. In realism land, I won’t. But I might, and that’s a piece of shock in itself.

Resistance: Fall of Man chronicles a non-specific divergent history without an apparent World War II in which some kind of weird bio-experiment (that seems a lot more plausibly like alien technology to me) goes awry in Russia over the course of the 1930s and ’40s, and then suddenly breaks free and conquers all of Asia and Europe in a matter of months. The especial deadliness comes from the fact that the majority of humans caught up in the conflict are converted into new waves of killer alien/zombie hybrids themselves. So, never-ending supply of new soldiers. And now it’s late 1951, England has all but fallen, and it’s time for some random American dude to have a weird immunity to the alien takeover thing that makes him even more hybridized than the others, insofar as he gains powers and yellow eyes but retains his essential humanity, and then, y’know…. payback time.

I probably should be tired of games whose main point is to be mankind’s alien-killing service? But not yet!

[1] I mean, it launched, what, 2.5 years ago? I are slow!

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