So, part of the problem with reviewing video games is that my system requires me to be finished consuming the item in question. Having quit definitely counts, but it’s harder to tell when I won’t really be playing a game anymore, as opposed to if I get sick of a movie or a book.
Sadly, this excuse will fit a lot better on the following review, because I knew I didn’t like Wario World within the first fifteen minutes. I was playing it back in mid-October, at my parents’ house. I expected it to be pretty good, what with finding Wario to be a fairly amusing character in the Mario Bros./Donkey Kong Nintendoverse, and especially due to the brilliant WarioWare, released at the same time for the Gameboy. Alas, sheer lameness lay ahead.
I got off to a great start by not realizing that the initial area was mostly just the menu of places to go, not actually part of the real game. So, poor introduction, check. Then, after I finally did work out where to go to play the game, it turned out not to be 3D after all. I mean, I like sidescrollers just fine, but it’s not what I saw coming here. (Technically, there are three dimensions, but while right/left and up/down are fully articulated, forward/backward is about ten feet wide.)
And the gameplay itself just really wasn’t much of a much. The puzzles were somewhat interesting, but I found one of them to be unsolvable during the first world, and the first world is supposed to be about getting up to speed, not about not being able to do stuff. I bought it used, so no instruction book. This could indicate that some special move I wasn’t aware of could have helped me, but frankly, that’s still bad design. Games these days are supposed to tell you how to use the buttons as you go, because there are too damned many of them to learn all at the start.
The long and short of it is that the problems I encountered were mostly due to missing info and poorly managed expectations. Still, though, most games I expected to like going in would hold my interest long enough to get through the rough patches, or at least make me want to explore online for whatever info I needed to be able to play. This one did not, and when googling isn’t worth the effort, that’s just a flat-out failure.
I’ve had lots of real books lately, but being as this was an airport weekend, I snagged a Star Wars book I bought on a whim at Hastings a few weeks ago. I haven’t read any of these since
Back in May, I got up to
I got a book from my grandmother a few months ago, about a lady whose kid was stolen from her arms in Mexico, so she devoted her life to searching for missing kids / people. It’s all very predictable, in that you know basically what will happen and who the heartbroken lady will end up with within the first 30 pages. The rest is an exercise in drama!, with doses of mildly effective misdirection and a few helpings of romance novel porn to keep the attention. The story isn’t too bad, but unfortunately changes focus completely right at the end, wrapping up the mystery as neatly as a bow with too much haste and getting on to the emotional consequences.
Another week, another Pratchett. Although I expect that ratio to drop off a bit now. This time,
Several weeks ago, a friend of mine recommended a horror author I’d managed to never hear of, Richard Matheson. I found a copy of
Lots of horror movies out these days, which means lots of chances to see
Just as I predicted
Weird. I’ve read a few Discworld books, mostly in high school, and I’m quite sure that one of them included Rincewind and the Luggage. But it wasn’t
Back some time ago, one of my first ex- girlfriends returned to Dallas after a few years’ stint in the Air Force and being married and then divorced. Because of how badly her current life sucked, she was looking to reconnect with elements of her previous life, and I was one of the addressees on that particular email. Then, because of how lazy I am with email, about a year went by. But I found myself unexpectedly in Dallas yesterday, so we got together for a movie and a catching up.