Halo 3

It occurs to me to state for the record that I did finally finish playing Halo 3. A few weeks ago, I guess? I forgot it was a noteworthy event, as it happens. The Halo games, as you may or may not be aware (but probably you are), chronicle a three-way war between humans (led by Master Chief, a genetically improved guy in a big metal powersuit), um… a confederation of aliens that I distinctly recall having a name that escapes me at the moment (led by religious fanatics), and the Flood (about whom the less said the better in the unlikely event that you care about spoilers for a game that is almost a decade old). The war is fought in a variety of places, but mostly on giant terraformed rings called Halos which figure prominently in the fates and histories not only of the aliens and the Flood, but of the galaxy itself.

In this game, a first-person shooter like the others, you control the Master Chief as always, and up to three other players in co-op play, which at the time was pretty new. Other games have made good roads into that space in the meantime, but, that’s how it goes. And you continue to fight against the other two sides of the war and try to save the galaxy and all. Also, there’s some pretty fantastically customizable multiplayer components to the game.

Despite the disinterested tone of the review, it really is a great game. It doesn’t have quite the strength of storyline of Halo 2, but the game play is equivalent and probably improved, so, decent tradeoff. If it weren’t for the fact that the game play in the original game was iffy, I could unreservedly recommend the whole trilogy as a pretty good sci-fi yarn wrapped around finding a bunch of guns and using them to kill things. Which, I mean, they’re aliens. That’s why they’re on the screen!

3 thoughts on “Halo 3

  1. Pingback: Shards of Delirium » Halo 4

  2. Pingback: Shards of Delirium » Call of Duty 4: Modern Warfare – Game of the Year Edition

  3. Pingback: Shards of Delirium » Left 4 Dead

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