Monthly Archives: August 2009

Grand Theft Auto IV

I’ve played but not reviewed previous Grand Theft Auto games. Most of the modern ones pre-date my reviews, of course, but then San Andreas was never finished by me. There was this thing with impossible-to-fly biplanes that I finally gave up on, since there were only going to be more planes in the future, and the training aspect had overtaken the fun. That said, I have reliably enjoyed all of them, and each more than the last. Grand Theft Auto IV is likely the best in the series; it has kept each of the improvements developed across the previous three games while quickly ejecting the overly bloated chaff that came with San Andreas. The result is a streamlined and mostly trouble-free game experience. Mission-based play and a large world guarantee that there are times when a mission replay will be exasperating, but at least for me, this problem was rare. The sandbox design is even improved, with ever more reasons to wander the streets for the hell of it. Plus, y’know, it is about as pretty as the generation gets.

All of which to say: I am impressed with the game design and playability, and that’s good. Which leaves storyline. On one hand, it’s the same as previous Grand Theft Auto games. You wander the city as it gets gradually opened up to you, making deals with bad people and doing worse things in order to get money. You’re pretty much a bad guy, or at best amoral in pursuit of your own goals. But on the other hand… Nico Bellic is an interesting, conflicted character who is drawn in by events beyond his control at least as often as he makes bad choices. And there are a handful of secondary characters (if not more!) with depth that nearly matches Nico’s. It is possible to disapprove of this game’s morality and not need to know more than that to make your decision. But I’m pretty sure it’s impossible to play the game for any duration[1] and not get emotionally invested in more than one of the characters. The game is every bit as story-deep as Mass Effect, and well worth almost any gamer’s time.

[1] For my part, I played it over the course of 18 months. I almost never come back to games once I’ve played stuff in between or let more than a few weeks pass.

Funny People

As I mentioned quite recently, I’ve never seen a full-on Judd Apatow movie. Well, had never, at least. But, last night I caught Funny People. I can say without reservation that the movie had a significant number of funny people in it. Despite that, I’m pretty sure the goal of the title was irony. Because, as funny as it was, both in the stand-up segments and the main story segments, the bulk of the movie showed people wronging themselves and each other in ways both blunt and subtle, and only sporadically taking away hard lessons on how to be better. I think it had to be a comedy, not because Apatow and Seth Rogen and Adam Sandler are known for comedy, but because if you remove the regular doses of humor, Funny People would be slit-your-wrists cinema.

Rogen stars as his increasingly common, and increasingly likeable, schlubby everyman, this time an aspiring comedian trying and mostly failing to work his way into the Hollywood scene. His life changes dramatically when his set follows that of a famous comedian, played by Sandler, who has just learned he is probably going to die of [let’s say] Robert Jordan’s Disease and then flubs his first public stand-up routine in years, due to his dark mood. Rogen takes advantage of the situation to get some fairly cheap laughs at Sandler’s expense, whereupon the comedian decides to hire Rogen as a writer and assistant, and most importantly, as the sole bearer of the knowledge of Sandler’s illness and probable death. Occasional digressions into Rogen’s personal life are interesting from a character development perspective but mostly serve to remove focus from the chemistry between the old and young comedians, their growing friendship, and the lessons that each is taking from the other. And then, as the previews made perfectly clear, Sandler’s disease goes into unexpected remission, and he decides to embrace the second chance he has been given in pretty much the worst ways imaginable, while Rogen is left the impossible task of damage control.

It really is a very funny movie. I said that and I meant it. And a lot of the time, it’s funny like things that are funny, and that’s pretty sweet. But sometimes, it’s funny like watching a crash between a car full of clowns and a limo full of midgets, which crash has happened in full view of the Special Ed bus. You can’t look away and you know you’re going to hell, and there’s a voice inside you desperately trying to convince you that those kids are going to have nightmares for months, that midgets are totally people, and that clowns… well, okay, the clowns are probably better off. But you still choke out laughter, because you can’t not. That kind of funny, is, y’know, probably less good in large doses.

Uncharted: Drake’s Fortune

91B0KvHV0UL._SL1500_Check me out, I finished my second PS3 game! This was more of an ongoing thing, since it is not at my house and I don’t own it. But still! Definite fun times. In Drake’s Fortune, we follow the adventures of Nathan Drake, descendant of the explorer Sir Francis Drake, as he follows his predecessor’s footsteps in search of El Dorado, the famed lost city of gold. Standing in his way are rival hunters, a shady partner, a documentary filmmaker, Nazis, more barely navigable rock walls than you can shake a pointed stick at, and a semi-ancient curse. But in the plus column, hey, treasure! Right?

The game is an extremely pretty 3D platformer / cover-based third-person shooter in the vein of Gears of War if the latter were less focused on warfare and had a jump button. And lots of rock walls to climb. Pretty much, it’s a Tomb Raider game where they reduced the budget on breast motion physics and invested that money into storyline and dialogue. It was, I think, a good trade.

Land of the Lost

Unemployment plus dollar movie plus having failed to catch a lot of my secondary summer movies equals a pretty good deal, right? The moreso, of course, because only paying $1.25 to see Land of the Lost feels a lot better, even in a substandard theater, than paying full price would have done. They did a pretty good job of hitting up on a couple of nostalgia-meters, and a halfway decent job at a plot, and an occasionally decent job at being funny. And then, of course, there was the rest of the job they did at being funny, which ranged from iffy to my being able to see what they were going for to solidly unfunny to scientifically offensive.[1]

The story, lifted straight from decades of Saturday morning kid television, revolves around the fate of [Dr.] Marshall, Will, and Holly, who, while on a routine expedition, accidentally go over a waterfall and through a rift in the space-time continuum, landing in a lost world populated by monkey people, lizard people, dinosaurs, and all kinds inexplicable modern detritus that has fallen through, one supposes, other rifts that were less waterfall-accessible. The chick was pretty hot if unfortunately lacking in story relevance otherwise, the Judd-Apatow-friendly actor was about as funny as you’d expect him to be[2], and Will Farrell… it’s like, when he’s playing a pompous blowhard, I appreciate his talent. But as soon as the physical comedy shows up, I just want him to stop, as quickly as possible. This movie, alas, had a healthy mix. For the record, despite me coming down mostly negatively, I did not at all feel like my childhood had been raped.

[1] I should note that that eight-year-olds in the audience did find the last part pretty damn funny, to my chagrin.
[2] This is true whether you are an anti-fan of Apatow or not, I expect. I still haven’t seen any of his movies yet, only the ancillary stuff that floats around in his wake, but I’m pretty okay with him, to date.