Tag Archives: Deathlands

Twilight Children

On Sunday, I read Twilight Children, completing my three-book camping weekend bender. In this one, Ryan Cawdor, Krysty Wroth, and their band of (I swear this was written in an amazon description of one of the other books, which I am not making up) warrior-survivalists go from a familiar setting gone direly wrong, to an old West tourist town inhabited by poisonous bird-bug things that I feel probably should have been more consequential than they were, and finally into the meat of the story, in which a paradisaical lakeside community is spoiled by Logan’s Run syndrome.

Later, they chill some mutants.

So, a thing I realize I’ve left out of these reviews is the side story, in which one of their old friends from before they started teleporting everywhere has been on a quest to find Ryan’s former leader, a near-mythical figure called the Trader. His rules for survival and profit in the Deathlands have informed their every decision, and the mercenary aspect of these rules is why so many of their adventures that ended in cleaning up messes created by all the power-hungry and murder-addicted regional barons have ended that way by accident, after they tried to stay out of it instead. The A-Team, they ain’t.

My point here is that even by that low standard, the Trader himself has appeared over the last couple of books to be a particularly mercenary individual, and I think that when everyone finally gets back together into one big happy, they’ll instead find that maybe they’d have been better off leaving him wandered off to die of radiation cancer like it seemed that he had done, about two thirds of the way through the first book. Which is a cool tension to have in an ongoing series like this. (Another reason I enjoy these so much, I reckon, is because of how much they remind me of Marvel comics, in their storytelling methodology.)

Cold Asylum

On Saturday I read Cold Asylum, which quickly dispenses with a set-up for several new locations and then with its title scene (a refrigerated, multi-warehouse-sized morgue inhabited by cannibalistic mutants[1]), to proceed quickly into a Most Dangerous Game pastiche in which the newest member of the band of adventurers (a young, sheltered cultist kung fu monk pulled forward through time[2] from right before the nuclear war) starts to show cracks in his loyalties and capabilities. How will they get out of this one?!

[1] I know it’s easy to see that I’m reading one of these books, roll your eyes, and move on, maybe wondering why I bother. This, right here, is why I bother. It’s just such a perfectly macabre sample of post-apocalyptica. And I know, it’s silly to imagine the refrigerators working a hundred years on, but that’s one of the premises you just have to accept. The nuclear generators are buried well, and they keep running without service. Otherwise, the whole series falls apart, because how would the teleporters work without power? Also, the part where the teleporters just never send you to an unpowered or otherwise destroyed location was a piece of genius in its own right.
[2] Also, all the time travel. Seriously, 125 book sci-fi series that is simultaneously post-apocalyptic and has good gender equity throughout? Except for the obligatory gun fetishism, what’s not to like?

Deep Empire

If you are paying a lot more attention than I would expect anyone to be paying, you would expect this review to cover the second Robin Hobb book. However, I ran into a pair of related problems. Maybe a trio of interrelated problems? You decide! See, thing one is that I’m still trying to read the series in conjunction with my wife. Thing two is that I went camping last weekend. The problem with that is that while I read a lot in the woods, she really does not. Thing three, which may or may not count as an actual thing, is that I didn’t want to deal with reading comics on my convertible laptop in the woods, because it’s quite a bit harder to handle / keep safe than a tablet in a case would have been. The relevance of this is that comics would have slowed me down quite a bit and made it at least mildly feasible that I could read the Farseer book without pulling irretrievably far ahead.

So instead, I brought five Deathlands books. The theory being that I would be out for 5 days and read about a book a day. This math was largely correct, except that I was not there for the entirety of the bookend days, and also I was building / tearing down on those days.

Enough inside baseball! You’re definitely here because you want to know how Deep Empire was. And I have good news: the title actually makes sense[1] this time. See, they come out of the teleporter into the Keys, where they encounter pirates, undersea volcanoes (because, post-apocalypse), dolphins, and rogue marine biologists.

[1] All three did, which makes me wonder if I missed something in Shockscape. I probably didn’t, but the impostor syndrome is especially strong right now, since I noticed my reviews used to be a lot funnier than they are these days. Everyone not reading this because they left me behind long ago? I forgive you.

Shockscape

I was poised to read a Robin Hobb book, but then my schedule got pushed back, so I went for something guaranteed to be quick and easy. And then work was a bear[1], and I realized a new Walking Dead was out, so now I’m actually behind on starting the Hobb instead of ahead. Oh well, that’s what happens when I try to keep to a schedule on much of anything besides work and vacations.

Which brings us to Shockscape, a book that demonstrates Heisenberg’s uncertainty principle in action[2]. See, these books can only have either a title that is vaguely related to the plot, or a cover that is vaguely related to the plot. Never both, and virtually never more than a vague relationship. In this case, the title is as far as I can tell a meaningless agglomeration of syllables, while the cover shows a giant mutant bear, who isn’t in the book long, but he is the catalyst for the rest of the action. Which consists of the same kind of action in most Deathlands books: the good guys run into a baron[3], he sets them to some task for which failure means death and/or enslavement, depending on whether you are a person on the task or a hostage, the good guys complete the task (probably by killing someone what needed it), and then return and kill the baron too, because what kind of a dick makes people do things whether they want to or not?

It’s a good thing I don’t mind stories that are formulaic, as long as I know that whatever character or plot or world-building development missing from this book will definitely occur in the next one. Anyway, there was a pretty solid cliffhanger? (I hope they don’t resolve it in the easiest way possible, where they might as well not have had it in the first place.)

[1] Oops
[2] It doesn’t.
[3] A baron, in Deathlands parlance, is the leader of some locality. He always has sec men, and usually is in some sense a bad guy, either by virtue of terrorizing his populace or by virtue of opposing the good guys in a non-evil way that is never justifiable enough to make our heroes look like non-good guys when they inevitably chill him in the end. (Unless he’s a recurring character who gets away but will probably be killed in a sequel. That happens.)

Fury’s Pilgrims

51xi6zpicnlDid I mention that the Deathlands series is over, as of earlier this year? Probably. It’s just so weird to me that this thing has an ending, 30 years after it started. Especially when I compare to my infinite and infinitely expanding Marvel comics thing, you know? I mean, I’m still only to 1992 here, so it’s not like I’m in any danger of running out, it’s just strange.

That said, it’s also strange that I’ve gotten so far into a men’s adventure series and it still shies away from being fully episodic, misogynistic, and militaristically triumphal at every turn. Fury’s Pilgrims gives our heroes another momentary glimpse at the pre-nuke world, with its time travel equipment and space stations and other wonders, all tantalizingly out of reach and all gradually decaying into uselessness.

I mean, some of the entries in the series are more hopeful than that description? But so far, I have to admit that Deathlands is not a rise from the ashes version of the post-apocalypse; this is not an aspect I’d ever really considered before. Still, I’m not opposed to grimdark, and even if I were, this is not really that. The characters find love, and sometimes long term peace, and keys to their past and the collective past alike, even if never quite as fast as I’d like for the latter. But I’ve got like 100 plus books to go, so I should probably give them some time, eh?

Moon Fate

51B5enw1nlLApparently, the Deathlands series is completed, at 75 books, as of sometime last year. That’s kind of cool, because it implies that I might ever finish[1]. Not a habit I’m used to, what with Marvel comics that have been published continuously since 1961 with no end in sight.

I’m not sure that has any special relevance, but I learned it while doing research into the author of Moon Fate. (James Axler is a farm name, you see, assigned to any number of actual writers in the series, but not a real person in his own right.) The sad reason for this research was that there was a tonal shift so drastic, I briefly hoped there had been a change of the usual author to explain it. Here’s an implausible number of words about that.

Weirdly, even now, I can’t tell if I’m being unrealistic. In thumbnail, Ryan Cawdor is returning from the events of Chill Factor to rejoin his friends, but due to a series of the kind of tragic event that is so typical in a post-apocalyptic hellhole, they end up split once more, with he and his girlfriend captured by vengeful mutant “stickies”, so called because they are part of a common lineage in the Deathlands whereby their arms are covered with incredibly strong octopus-like suckers, strong enough to strip flesh right off any “norms” they might come in contact with.

And here is where problem one crops up. Normally stickies are, in addition to being strong and violent death machines, quite lowly ranked on the intelligence scale. Which is fine, killer mutants are a staple of any nuclear holocaust. But they were lead by an especially intelligent throwback to humanity, who of course was a figure from Ryan’s past. I don’t mind that they had a bad time together and the stickie wanted revenge. I mind that, after going to all the trouble of making him a leader who was intelligent and strong-willed enough to organize his troops instead of the usual ravening hordes, the story still treated them as mindless enemies. A story where the mutants could also be human would have been much cooler.

In any case, not enough to put me off the story, but then there was a rape scene in which a female stickie took Ryan into her quarters for to satisfy her carnally. And… I mean, there was only the one mostly human throwback, so I’m not saying I have a problem with the run of the mill mutant being a grotesquerie. And if the rape scene had been reversed, with lead female character Krysty Wroth being the victim, that wouldn’t have been any better, for all kinds of reasons. Still, the scene where Ryan was being forced to perform oral sex was just relentlessly anti-female, in a way I have thusfar thought this series was better than. And like I said, I read over the caveats and feel like I’m being way too sensitive about this; because yes the scene could have been left out entirely, but once you accept its presence, I can’t really see anything unrealistic about it. All the same, it felt skeevy, and I hope it doesn’t happen again.

Third, not that I much care about this, and especially in comparison to the other two, but I have no earthly idea what the title had to do with anything at all.

Anyway, leaving aside those complaints, the book was at least a nice change of pace from the standard “teleport somewhere, right a wrong, move on” template the series quickly fell into. I mean, yes, that is technically exactly what happened, but the trappings were all different, what with resuming from a split party, visiting friends, and staying in town for months rather than days or hours.

[1] Given that this book is #16, I’m already 20% of the way through!

Chill Factor

51Z1R4iI8nLIt is pleasing that I have basically infinity comics to read, because sometimes I fail to plan trips correctly and run out of book too fast. In part this is certainly due to being kind of sick and not wanting to do anything besides read, unexpectedly, but also in part this is because the Deathlands books are comic-like in their own way. Obviously, they read extremely fast, but also they are similar in that they have recurring villains and in that they lay the groundwork for future books in the current book, so the overall story tends to feel seamless instead of purely episodic.

Chill Factor sees one-eyed killing machine Ryan Cawdor off somewhere in the extreme north to rescue his son from a sulfur mine run by Russian slavers, while dodging the tender affections of a series of badly thought out but extremely lethal, er, killing machines. Like, you know, hunter-killer security droids. T-800s by way of R2-D2. Because of handwavy reasons, he’s performing this task by himself instead of with his usual crew, and while I don’t mind that, it’s certainly time for one of the other characters to get a spotlight book.

Anyway, if you like this kind of thing, the series continues to deliver. I especially appreciated, in this case, how convincing the environment was, with most everyone’s lives measured in days or weeks rather than months. Between, you know, the constant sub-zero temperatures, the radiation, and being a slave in a sulfur mine. That said, the books don’t exist digitally, so probably it’ll only ever be just me reading them.

Dark Carnival

51VKHsxpjILI wish I read the Deathlands books a little more often than I do, although the truth of this matter is you could insert any ongoing series[1] I am reading and not yet caught up to live publication for, and that would still be a true statement. I have an embarrassment of reading wealth, I guess? Kind of.

But as much as I enjoy reading them, they’re getting harder and harder to review, because of how much continuity is piling up. I have read 14 of these over the past 7ish years (they are published quarterly, I think, so yes, this means I’m falling behind), and they’re so far not the least bit episodic. Old enemies come back, the cast changes over time, the past (both the written past and the characters’ pasts before the series opens) has consequences. All that, on top of post-apocalypse porn with a deep sci-fi bent and surprisingly[2] egalitarian gender parity, and yeah, of course I want to keep reading more.

This one, leaving out all the piled up plot, centers around dire happenings in and around an operational amusement park in Florida that is conspicuously not DisneyWorld. Also, though, let me leave you this hilarious dispatch from the 22nd Century:

Doc returned to his own room and watched some vids of a television series that Boss Larry piped through. Ryan and Krysty tried to watch it, but it seemed a plot of such staggering complexity that they gave up on it.

“It wasn’t the giant and the dwarf,” Krysty said, lying back on the huge bed. “Nor the damned fine coffee and the cherry pie. It was the woman who was dead, then Japanese, then alive again.”

[1] I mean, not Anita Blake. Seriously. But otherwise, yes.
[2] Both for the genre and the publication date. And I’m not saying it’s perfect, it’s just a lot better than could have possibly been predicted, and objectively closer to the good side of the scale than the bad side.

Seedling

51b094MgQYL._SY344_BO1,204,203,200_Assuming you haven’t been here long (and are unwilling to click through the Deathlands tag): post-apocalyptic 22nd Century gun porn with teleporters and whiffs of Seven Samurai, in episodic format, series approximately 100 books in length. Okay? Okay.

Since I’m still reading them, it’s probably time to stop being surprised by how compelling they are, or at least to stop mentioning it every time. The real problem is that without that or the setting summary, and without massive spoilers, it’s hard to say much of a much. Plausibly, I should not concern myself with spoilers regarding a 25 year old men’s adventure series that nobody besides me is going to read, but it’s hard to think that way. The result of all of this being, there’s maybe a sentence, tops, I can put together to explain any given book.

In the case of Seedling, Ryan Cawdor and company stumble out of the latest abandoned secret government teleport installation into uptown Manhattan (or technically probably Queens, but whatever), where they discover the biggest collection of pre-nuke hardware and memorabilia any of them have ever seen, an unexpected mutant army, the expected levels of treachery and general Deathlands deadliness[1], and a deviously clever use of the book’s title.

[1] After all, it’s not named that because you’d want to buy into the timeshare.[2]
[2] Okay, fine, two sentences. But only barely.

Latitude Zero

517LqnCryCL._SY346_Here are the important lessons I have learned from reading two Deathlands books in a row[1]:

1) Yep, they are able to catch me by surprise still, and even better, do it by meeting my expectations on one hand while utterly subverting them on another.
2) It is a bad idea to read two of them in a row. It’s not that popcorn isn’t still delicious every time you get a tub of it, it’s that you fail to get the proper impact if you have it daily.
3) Man, life really is nasty, brutish, and short. These are the good guys, and they usually try their best to help the most people, but noble self-sacrifice? Playing long odds in the hopes of saving a few more? None of that. They help when they can, but if they decide they can’t, that help ain’t coming. On the bright side, they do a pretty good job of staying alive, and they’re almost never the aggressors. But heroes? Nope.

Also, though I didn’t learn this from the specific two-in-a-row circumstances, Latitude Zero taught me that this author and/or stable of authors is really quite good at recycling villains. And getting me to empathize with them, no matter how minimally. I know I keep praising this series, so I should make a point of explaining that it’s not that they’re objectively good. It’s that they’re a post-apocalyptic sci-fi series that so dramatically transcends the limitations of the men’s adventure shelf, and in so many literary and social ways, that they are objectively Not Bad. Which is wildly unusual if not unique in the annals of that shelf, and results in my getting to read a never-ending series that is dialed into my specific proclivities.

It’s like that time when the soap opera I randomly chose to watch from the beginning as my first ever soap opera turned out to have witches, talking dolls, and portals to hell opening up under peoples’ homes. Nobody could have predicted that something so perfectly aimed at me would ever exist! Much less that I would trip over it.

[1] Because I was camping in the desert and didn’t want to a) run out of books[2] nor b) destroy my delicate electronic devices[2] nor c) bring a book whose physical form I would be worried about[2].
[2] I did not. So that worked out pretty well!