Tag Archives: science fiction

Eclipse at Noon

A thing you would have no real reason to remember: Circle Thrice[1] ended on a cliffhanger. (Also, I read that a year ago?? I do not read enough. This is not the first time I’ve said this lately, but.) So anyway, though, cliffhanger.

That aside, Eclipse at Noon is mostly about old enemies and new riverboat rides. I’ve never been on a riverboat, but it mostly sounded like what I expected cruise ships to be like, except for the paddle and all. Also: smaller than that. This continues to make me wonder if cruise ships were just a lot fancier in the ’80s and ’90s versus how they are now, which is sort of middle class chic, for some reason.

Anyway: the story was approximately what I’ve come to expect, with guns and mutants and the promise of more teleporting around (although not any just lately). Also, some random old enemies that we’ve never heard of before, but as good a job as this series does of recycling old encounters into new ones, I cannot fault them for once in a while saying, look, guys, remember this stuff that happened to us before the series started?

The title thing, though: I can perform some mental gymnastics to force a metaphor about how just when things were finally going nicely for the first time in a while, with the cliffhanger resolved and some fancy big meals and a riverboat ride in the offing, oh no, their “high noon” is being “eclipsed” by this sudden old enemy machinations thing, but… yeah, I’d prefer more literal and less maybe metaphorical but maybe just “this sounds kind of cool, right?” titles, for my cheap men’s adventure sci-fi thriller series. I guess I’m just old-fashioned that way.

[1] That is, the previous Deathlands book.

Eternals

Retroactive continuity is a tool honed to perfection in two art forms[1]: soap operas and superhero comic books. These forms share a lot else in common. They are a) both extremely long-form storytelling where b) the people writing today do not have a plan past the next ten or twelve episodes at the most, c) they both have cliques of characters that mostly hang out together but occasionally cross over with other cliques, and even more rarely all come together for some kind of huge event, and they both d) have dedicated, opinionated fanbases who have stuck around for decades but e) are written so that someone can drop in at practically any moment and be able to catch up.

A “retcon” is when a writer comes up with a story idea that does not match the established continuity of the previous stories, continuity that may be established over years or even decades, but then decides that the story idea is good enough to run with anyway, and comes up with a way to mesh their idea into the long-term continuity retroactively, so that this new continuity was always true, it’s just that the audience and often the characters weren’t aware of it.

Which brings me to Eternals, the (if I counted right) 26th movie released in the Marvel Cinematic Universe. (It is important to now note that this review will contain, and in fact for the eagle-eyed reader perhaps already does contain, mild spoilers. It’s not too late to stop. But it nearly is.) A movie which, early in the first act, reveals that for over 7000 years a group of cosmically-powered people called Eternals, at the behest of a group we’ve heard of before called Celestials (aka space gods like you might have seen out in space, at Knowhere or (possibly but probably not) Ego for example), were sent from the planet Olympia[2] to Earth to defend a barely established mankind from creepy mostly-made-of-tendrils monsters called Deviants, and that those Eternals have been here ever since. Yep, even then.

While that is not the only apparent retcon in the movie[3], it is the least spoilery one, and therefore I am at the end of my review, leaving only two details to add. First, the capsule plot of the movie is that, oops, the Deviants are back, so now the Eternals have to come out of the shadows they’ve been hiding in for at least the past fifteen years and who knows how much longer, to do their jobs once more. Second, to the extent that I am familiar with these characters, which is about half of them: yep, this was written by someone who understood the fundamental natures of the characters, and in particular the portrayal of Ikaris gives me hope that Mr. Fantastic will be done right someday.

[1] and almost certainly badly misused anywhere else. Not guaranteed to be, but it’s the safe way to bet.
[2] I think this is a little funny, but it’s hard to explain why.
[3] I have some opinions here.

Ancillary Mercy

I finished Anne Leckie’s Ancillary trilogy yesterday, and it comes with a realization that I had completely failed to anticipate what the story was actually about.

Okay, that’s not entirely true. I’ve been sussing out the thematic ground all along, but the plot? I thought I was learning about the end of something[1], when I was actually learning about the beginning of something else entirely.

Which is to say, now that I know what story I was actually reading, the trilogy does in fact have three strong, reasonably divided acts that tell exactly the story they were always telling, even though it took me until the end of the series to correctly order things in my own head and be able to see it clearly. Also, it’s a good story that I’m happy to have read, even though I’m sad I’ll probably never get a clear look at either the millennia old beginnings of the story nor the equally distant ending of it.

Perhaps because of my inability to grasp the picture until so late, I’m particularly spoiler averse here, so I will say only that issues raised in each of the prior books are well-resolved in Ancillary Mercy, and with more room than you can shake a stick at for Leckie to return to this universe and tell other, completely different stories, were she of a mind to.

[1] It’s not impossible for it to be both, but I doubt I’ll ever know.

Ancillary Sword

Look at me, cleaning up my partially-read series backlog. Woo! But also, it’s nice in this case because I still remembered at least a little bit of Ancillary Justice. Not nearly everything, but probably enough.

A thing about that book and about Ancillary Sword that I find disheartening in myself is how much importance I place on gender. I should not spend large swathes of a book who is purposely (by the author, at least) cloaking gender by making it completely irrelevant to the society the series portrays, I should not I was saying spend most of the book wondering as to the gender identity of its characters as they come and go. And yet I do. Not that non-binary is what the book is portraying, exactly, but it is definitely clear to me via this book (and okay, not only via this book) that it’s not a concept I have yet comprehended. Gender dysphoria, I comprehend. Rejection of the concept, I just… don’t. (And for all I know, that description of it may even be missing the point.)

That bit of failed self-examination aside, the book continues to concern itself with the concept of justice, albeit from a different angle. A particularly of the moment angle, although the fires[1] of BLM had not yet started when the book was being written, as it happens: what justice is owed by a government to its citizens, especially when not all citizens are considered equal, and the divisors are by (in this instance) planet of origin[2].

Anyway: it is a) a good book, once more, and b) a maddeningly sparse book in the sense of resolving what I had considered to be the prime issue of the series. Okay, that’s not right. You don’t resolve the issues of your trilogy in the second book, but you… you advance them, right? This barely felt like that at all.

But that’s a me issue, reacting to the structure with which I have been presented. Taken on its own, this book, just like the one before it, is one of the best things I’ve read in many a year. Would heartily recommend.

[1] Figurative fires. Don’t even with me on this.
[2] At least I think I’m reading this correctly, between the lines. It’s made explicit now and again that there are alien species, and how many. Therefore, everyone else must be human and just of different origins prior to the Imperial Radch swallowing them up, whether decades, centuries, or millennia ago. I think. Like a lot of sci-fi, things are left for you to figure out on your own, and therefore arguably this entire footnote is a massive spoiler.

Godzilla vs. Kong

After three previous movies, one of which I didn’t see, the second of which I liked pretty well[1], and the third of which I liked less, since it was so closely related to that first movie I never saw… after all those movies, it was inevitable that I would eventually see the capstone movie where the two main titans clash it out[2].

So yes, I saw Godzilla vs. Kong (at home, even though we’re seemingly in the home stretch), and yes, I liked it, because y’know… monster fights! But I didn’t love it, because of how I spotted basically the entire plot within the first ten minutes, and also because of a spoiler regarding characters[3]. But the set pieces were pretty great, and the monster fights!, and did I mention footnote one?

I think it’s because I like to root for the underdog, and, despite physical appearances, that’s who Kong has always been, in every role he’s garnered.

[1] But then, I’ve always liked Kong movies
[2] To be fair, I like Godzilla movies okay too, even if I did miss that one somehow.
[3] See footnote four, below the cut[4]

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Slaves Unchained

I started reviewing things here in September of 2004. The first two books of the Slave Trade trilogy were published in 2003, and Slaves Unchained was released in early 2005. My lack of reviews on the prior books indicates that I definitely read them in earlier 2004, and then just never moved on to the third one. But I’ve got this stack of old books I’m trying to get through, and so…

The problem with a trilogy whose first two entries I read 25 years ago[1] is, well, a) I barely remember why I read them in the first place[2], and b) I even more barely remember the plot. Which is why I went looking for my previous reviews in the first place and discovered that they just missed the temporal cut. Too bad for me.

What I know is: humans are treasured as pleasure slaves by the other species of the galaxy, because those other species cannot have sex outside procreative imperative, but humans can. And I know that a bunch of said human characters found a way to rebel and escape from their imprisonment, with the occasional help of sympathetic aliens, who are all involved in a two or three way war with some of each other. Not a lot to go on, but of course this third book was written with people who had not read the prior books in 25 years in mind, so… haha no.

Basically I stumbled from chapter to chapter following subplots that matched my memory, subplots that were destined to eventually tie into the plots I remembered, and subplots that seemed to have nothing whatsoever to do with the rest of the book, only to crash headlong into an ending that was extremely open, but which has never been followed up upon.

Was it good? I legitimately have no idea[3]. Was it good enough to reread the first two books and form a real opinion? It was not.

[1] More than half my life!, at least for now.
[2] I believe they were recommended by Lara Beaton as having been written by her sister-in-law. No doubt she will immediately appear to correct me if I have this wrong. No doubt whatsoever.
[3] Notably, it was not actively bad. It was also not especially erotica, despite what the cover would have you believe. I dimly think the first two books were? But this one, huh-uh.

Gears 5

Back at the dawn of time, I played Gears of War. Later, I started to play Gears of War 2 and got maybe two chapters in, and then… never touched the series again, except in multiplayer. Even though I liked it! They were good games! But I did a thing I maybe do with frequency (in games especially), and let the perfect be the enemy of the good. Because these are two player games, and they are explicitly different in two player at times, so you feel like more is going on if you get the full experience, and since I was not at that time getting said full experience… well, here we are.

Fast forward fourteen[1] years, and I have now played Gears 5, which for one thing is no longer “of War” apparently, and for another thing is the second(!!) entry in a new trilogy, the original Gearsing having apparently been completed with volume 3 until they decided they could make more money, and for a third thing is now a three player game.

I know you’re asking. “Well how do you have three players to play a game with when you haven’t had two for over a decade?”, and that’s a fair question. But this new Game Pass dealie has drawn people out of the woodwork, is what. The important part is, I did have three players, and the game seriously uses them to good effect! Because one character is something something that’s a spoiler for this game and probably way more of a spoiler for volume 4 which I have not played, and one player is a hoverbot with a lot of cool non-gun-based powers, and one player drives sail skiffs, and together you wander around doing the kinds of things people expect out of War Gears, which is mostly fighting indigenous underground aliens. But now with occasional open world exercises instead of non-stop rails.

Long story short, it’s pretty cool still, and except for being allergic to third-person shooters or characters who have necks the size of an average American’s waist, there’s basically nothing not to like here.

[1] god help us

Circle Thrice

Nearly a year since the last Deathlands. Oops? But between a global pandemic and a new son, I’ve had things going on. …boy howdy. Things.

Circle Thrice is a weird book, even by the standards of the series so far. For one thing, it’s highly episodic. Except for the fact that our post-apocalyptic teleporting companions are not literally on the Mississippi River (it’s the Tennessee instead), the first two thirds of the story remind me a lot of Huckleberry Finn. Because there they go, downriver[1] on a raft, running into various weird people and situations[2] without very much fear of consequence, because, as you know by now, our heroes are very well-armed and other people generally are not. It’s a peaceful interlude, if you correct for mutant death around every corner.

Later, in the last third, we get to a more typical “heroes run into a baron who may not have their best interests in mind and/or former enemy makes a new appearance” situation, and that part is fine as well. I guess a thing I like about these books is that, 32 volumes in, they are simultaneously comfort food and something I’ve never read before. It’s not like I’m getting bored, clearly. Probably because they still keep me guessing with things like the first two aforementioned thirds, and with things like wondering if that wound that keeps being mentioned and which keeps not getting resolved is going to turn into a really big deal major character death or in fact is just an oops, need to stretch more and maybe take it easy for a day or so. It’s nice to not know for sure, instead of seeing it coming from miles away.

Also, though, the book title? It feels like a religious or especially pagan religious reference, right? No idea if it is one, my briefest of googles tells me not especially, but man it sounds like it. Also, it doesn’t mean a single thing relative to the story being told. Nothing. Pick any other random imperative verb and slightly archaic modifier, and it would fit equally well here.

So that’s weird.

[1] Did Huck and Jim go upriver? Because on the one hand, how do you stop being a slave by going farther south? But on the other hand, raft + river rarely results in an upriver trip. How is this the first time I’m asking myself this question?
[2] Villagers who have a raft that needs stealing. Non-consensual BDSM priest. Tour of the Civil War battlefield of Shiloh. Graceland[3]. Rabid villagers (not the same ones as the ones with the raft).
[3] Look. I’m not saying it’s on the Tennessee River. I’m not even saying the writer is saying that. It’s just another episodic thing that happened. They don’t all have to tie directly to the raft, okay?

The Turing Test

Because I am extremely timely, have another review of a game that’s leaving Game Pass today! The Turing Test is a sci-fi puzzle game[1] in which Ava Turing wakes up from cryosleep above Europa and is tasked by her AI companion, TOM, to go to the surface and find out why communication from the crew has ceased. Not as in “why aren’t they answering anymore” (although that too), as in “why is the communication link down?”

Upon arrival, however, the mystery deepens when the rooms of the base have been repurposed into puzzles that require creative solutions to proceed deeper, apparently to keep someone (or something?) out. Whereupon follows 77 rooms’ worth of puzzles combined with an ongoing discussion between Ava and TOM on the nature of consciousness plus occasional clues as to what happened down there.

The puzzles are very occasionally ridiculous, but mostly the right amount of difficult[2]. The plot is deeper and ultimately stronger than I gave it credit for. On the whole? Pretty impressive game; recommended, even.

[1] If you’re thinking “poor man’s Portal“, well, that’s a fair comparison. Happily, there’s a lot of room to go downhill from Portal and still have an enjoyable and plot-dense experience.
[2] Well, for me at least, and not counting the rooms that were extra simple, just to teach you new rules.

Tacoma

So far, my favorite thing about Xbox’s Game Pass service is that it gives me the freedom to try things out that I cannot otherwise convince myself to pay for. To wit, Tacoma, which is apparently the only other game from the people who made Gone Home.

The upshot being, a) I really liked this story, about an abandoned orbital station where I was tasked with downloading the station AI and acquiring the associated hardware, which perhaps (or perhaps not?) inevitably involves learning some details about why exactly the station is abandoned; but b) I felt somewhat misled into believing that I would have some kind of influence over the outcome, rather than only walking through a story. I am not per se opposed to this form of visual novel, I just want to have a clearer idea of what to expect? I don’t think I ever felt this way about Gone Home, and by contrast I think I actually did have some minor influence over the outcomes of Firewatch, which was also a much larger game.

But that is an issue of expectations contrary to reality; the game taken as is was pretty excellent, and I would have no trouble recommending it. Which would be easier to do if it hadn’t fallen off the Game Pass thing at the end of the month, some very few brief hours after I finished it. Which is good news for me, but… oops.