Assassin’s Creed was a game with an incredible premise. Using an sfnal device called The Animus, you could connect yourself to display monitors and relive the genetic memories of your ancestors, with an audience of observers along for the ride. This was a tool to tell the story of a war down through the ages between the Knights Templar (on the side of order, thoroughly lawful evil) and the Assassins (on the side of freedom, thoroughly chaotic neutral) to determine the fate of humankind. See, there’s this differently sfnal device called the Apple of Eden which nobody seems to exactly know how it works or what it does, but which everyone agrees will allow their side to win once and for all.
It was, unfortunately, an incredibly flawed game in execution, but both the basic premise and the underlying modern and historical parallel stories that premise enabled were not among the problems the game faced. In the meantime, that series has blossomed into some dozen or so games now, the first third of which I’ve played.
Enter last month, in which a movie based on that series was released. Which makes sense! You have a pre-built plot that contains lots of lavish historical sets and an interesting conflict, not to mention all kinds of cool parkour and medieval weapons combat. What’s not to like? Only… I mean, it wasn’t bad. Those things I said about how rich the premise and conflict are, they are true and cannot just be erased unless you made a movie that was actually unrelated to anything the games had done. And they did not, this is definitely an Assassin’s Creed movie.
At the same time, the plot fell apart to such a drastic degree in the final act that I don’t actually know what character decisions were made or how I should feel about them, even though up until then I had liked the two main characters (the Assassin descendant and the Templar scientist) and their developed relationship. Plus, the lush historical settings? Were instead consistently crowded with so much dust and smoke that you couldn’t really sit back and enjoy them. I did not expect anything so immersive as a 60 hour game can provide, but, talk about missing the point. Especially since the historical setting and timeline (1490s Spain) are both unaddressed by the games.
I guess what I expect is that any potential sequel will fix all of the niggling flaws and turn into something brilliant, just like the second game did. The parallels are just too strong to ignore!