Assassin’s Creed: Revelations

51g6GKymFKLAt long last, I’ve played another Assassin’s Creed game. I must be at least four behind now? And at some point they get terrible, though I do not know what point that is. Anyway, Revelations (the last of the Ezio Auditore trilogy) was still a good game, so that’s nice.

Well. I mean, it was a good game. That part is true. All kinds of new toys to play with, the same climbing and running and jumping and assassinating fun from the previous two games, plus a satisfactory ending to Ezio’s story and both a nod to how terrible AC1 was plus a satisfactory ending to Altaïr’s story to make up for it. Gameplay, 16th century storyline and 12th century storyline, all of these were firing on all cylinders. Best Assassin’s Creed game yet.

Except… so, the ending of Brotherhood pretty much blew me away. It was a huge out of nowhere plot twist for Desmond’s story (he’s the guy in modern times that is reliving the genetic memories of his ancestors) that was simultaneously a huge cliffhanger. And for that part of the story… I mean, just nothing. Everyone seemed to treat it as no big deal and not worth mentioning, and I’m left clawing for answers that I suppose will never be forthcoming.

So that’s lame, and inevitably colors the whole experience. Alas.

2 thoughts on “Assassin’s Creed: Revelations

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    Clay also discovered Lucy discussing her true loyalty to the Templars with Vidic, and revealed her actual motives, which were to remove Desmond from the Abstergo facility and transport him to a more comfortable environment, where she would use the Assassins’ resources to allow Desmond to discover the location of the Apple and recover it for the Templars.

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