Silent Hill: Revelation 3D

Okay, look. Yes, the next movie I saw was also a horror movie based on a video game franchise, and yes the previous entry in that series was objectively worse than any of the Resident Evil movies. That is no excuse to just skip to the next review. Thbbt, I say.

I actually do have at least a handful of things to say about Silent Hill: Revelation. The first is that it was shockingly coherent, with plot turns that could be predicted, characters that (mostly, at least[1]) had explicable motivations, and a by-the-book cultist storyline that was definitely a viable sequel to the earlier work. The second is that it used up a lot of that goodwill by giving none of its non-cultist characters agency after the first third of the film. The third and most mysterious is that the girl you undoubtedly saw walking around in a red Marty McFly vest in the previews is actually not Michelle Williams, a possibility that never entered my mind until her name wasn’t in the closing credits. (Sean Bean is still her father, though.)

The last thing is that the various nods to videogame iconography thrown around have made me itchier than ever to play Silent Hill 3, which it turns out is directly what this movie was based upon. Who knew? I thought all of those games were standalone, but I guess not.

[1] I mean, I guess you accept that cults want to raise some god or demon, or bind one, because some awesome thing will happen if they do, but as the awesome thing is never quite explained in such a way as to illuminate the uninitiated and never particularly comes to pass either, one must settle for accepting (or not).

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